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Respawn EntertainmentVerified Job Source

Rendering Engineer Intern

  • Vancouver, BC
  • On-site
  • Posted Sep 24, 2026
  • 1 position

$65,000–$70,000 / year

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Employment type
Temporary
Experience level
Entry, Junior · 0+ years
Minimum education
Bachelor’s degree
Apply by
Oct 22, 2026
Posting language
English
Working hours
40 hours per week
Seniority
Internship

Job summary

The intern will develop high-quality rendering tools and systems while collaborating with artists and engineers to optimize workflows. They will also perform profiling and optimization tasks for PC and console platforms.

Job details

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are opening a unique opportunity for a Rendering Engineer Intern to join the Apex Legends team based in Vancouver! You will work with some of the brightest engineers in games to build the tools, workflows, and runtime used to create amazing graphics for Apex Legends. This may include implementing rendering features, fixing bugs, and coding optimizations. We are looking for someone who contributes to a culture of healthy team morale and accepts constructive feedback. Someone excited to create solutions and features for our passionate players and artists, working in both high-level and low-level technical systems. Someone ready to devote themselves to learning and growing. You will report to the rendering team's Tech Lead and learn and work with your peers on specific tasks. Responsibilities Help us develop high-quality rendering tools and systems for Apex Legends Collaborate with artists and other engineers to provide effective art and content workflows Work on performance profiling and optimization on PC and Consoles Qualifications Working towards a bachelor's degree in Computer Science or a related academic programme Real-time computer graphics knowledge Shader and C++ coding Some experience with Modern Graphics APIs (DX12, Vulkan, Metal) Knowledge of profiling and optimization Experience working in collaborative environments You must be available for a full-time paid internship in the summer of 2027. At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position. Please ensure that your graduation date is visible on your resume. Pay Transparency - North America British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD Pay is just one part of the overall compensation at EA. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

What you’ll do

The intern will develop high-quality rendering tools and systems while collaborating with artists and engineers to optimize workflows. They will also perform profiling and optimization tasks for PC and console platforms.

Requirements

Candidates must be currently enrolled in a bachelor's degree program in Computer Science or a related field, graduating no earlier than December 2027. Proficiency in C++, shader coding, and experience with modern graphics APIs like DX12, Vulkan, or Metal is required.

Benefits

• Healthcare coverage • Mental well-being support • Retirement savings • Paid time off • Family leaves • Complimentary games

Listed skills

  • C++ · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • C++
  • Shader programming
  • Real-time computer graphics
  • DX12
  • Vulkan
  • Metal
  • Performance profiling
  • Optimization
  • Computer science
  • Rendering tools
  • Workflow development
  • Technical systems

Job areas

  • Software
  • Engineering
  • Technology
  • Creative & Media

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