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PTW

Verified Job Source

PTW is a leading global game services company, offering quality assurance, localization, and player support, leveraging over 30 years of industry expertise and passion.

Marina del Rey, California

Computer Games
1,001–5,000 people

About

PTW is now Side. We will no longer be active on this page, so please follow us at @Side (https://www.linkedin.com/company/sideglobal/) for the most up-to-date information on our teams and services.

Open positions

Coordionnateur(rice) de postproduction | Post Production Coordinator - Audio

On-site · Montréal

The Post-Production Coordinator manages workflows for multiple audio projects, ensuring all deliverables meet high quality standards and deadlines. They are responsible for scheduling resources, tracking project progress, and maintaining effective communication between internal teams and external clients.

Artiste de texture senior | Senior Texture Artist

Hybrid · Toronto

Create high-quality, game-ready textures, materials, and trim sheets for real-time environments. Collaborate with cross-functional teams to ensure assets meet artistic standards and technical performance requirements.

Artiste de texture senior | Senior Texture Artist

Hybrid · Montréal

Create high-quality, game-ready textures, materials, and trim sheets for real-time environments. Collaborate with technical and environment artists to maintain visual standards and ensure technical performance optimization.

Artiste 3D senior | Senior 3D Artist

Hybrid · Toronto

You will be responsible for creating high-quality, game-ready 3D assets through detailed polygonal modeling while ensuring performance optimization. You will collaborate closely with artists, designers, and technical teams to integrate assets into Unreal Engine while adhering to established style guides.

Artiste 3D senior | Senior 3D Artist

Hybrid · Montréal

You will be responsible for creating high-quality, game-ready 3D assets through detailed polygonal modeling while ensuring performance optimization. You will collaborate closely with artists, designers, and technical teams to integrate assets into Unreal Engine while adhering to established style guides.

3D Environment Artist - Talent Pool (N Americas)

Remote · Quebec, Quebec, Canada

Create high-quality 3D environment assets including landscapes, architecture, and props while ensuring alignment with creative vision. Collaborate with art leads and designers to maintain art pipelines and troubleshoot technical issues during production.

Game Design - (Various Disciplines) - Talent Pool (N Americas)

On-site · Québec

Design, implement, and iterate on game mechanics, systems, levels, and narratives while collaborating with cross-disciplinary teams. Ensure consistency with the creative vision and analyze player feedback to refine gameplay experiences.

Video Game Play Tester Talent Pool (Remote and Onsite)

Hybrid · Montréal

Playtesters will participate in testing unreleased video games and provide detailed, constructive feedback to the development team. Participants will share their ideas to help improve game quality and gain insight into the development process.

Hindi - Localisation de jeux | Localization Video Game QA Tester

Hybrid · Montréal

The role involves proofreading and identifying language errors in Hindi for video games to ensure they meet console manufacturer guidelines. Testers will write bug reports, provide feedback for improvement, and perform occasional ad hoc translations.

Talent Acquisition Specialist - High Volume (Freelance/Remote MTL)

Remote · Montreal, Quebec, Canada

Manage the full-cycle recruitment process for high-volume roles across multiple business lines in the Montreal studio. Partner with hiring managers and HR to develop strategies, source passive talent, and maintain a high-quality candidate pipeline.

Business Development Manager (BDM) | MTL/ Canada- All Services

On-site · Montréal

Drive growth for Player Support and QA divisions by expanding partnerships and revenue across the North American market. Build relationships with studio leads and develop tailored proposals for a full suite of game production services.

3D Character Artist - Talent Pool (N Americas)

Remote · Quebec, Canada

Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models. Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.

Games Producer- Talent Pool

Remote · Montréal, Quebec, Canada

Oversee game development pipelines from pre-production to launch while managing budgets and production schedules. Facilitate communication between teams and external partners to ensure project timelines and deliverables are met.