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PTW

Verified Job Source

PTW is a leading global game services company, offering quality assurance, localization, and player support, leveraging over 30 years of industry expertise and passion.

Marina del Rey, California

Computer Games
1,001–5,000 people

About

PTW is now Side. We will no longer be active on this page, so please follow us at @Side (https://www.linkedin.com/company/sideglobal/) for the most up-to-date information on our teams and services.

Open positions

Gestionnaire des finances / Finance Manager

On-site · Montréal

The Finance Manager will lead monthly closing activities, financial reporting, and general ledger maintenance for US-based studios. They will also act as a business partner to studio heads, providing financial analysis and supporting budget planning and audit compliance.

Senior Technical Combat Designer

Remote · Montreal, Quebec, Canada

The Senior Technical Combat Designer will build and balance boss encounters and enemies within Unreal Engine. They will also handle end-to-end combat implementation, including animation integration, hitbox timing, and combat feel iteration.

Senior Level Artist

Remote · Montreal, Quebec, Canada

The Senior Level Artist will own game spaces from blockout through final polish, balancing gameplay layout with visual composition and world-building. They will integrate pre-generated assets and implement level features using Unreal Blueprints while ensuring performance targets are met.

Technical Designer | Concepteur technique

Remote · Quebec, Quebec, Canada

The Technical Designer will bridge the gap between creative vision and technical implementation by refactoring prototypes and building scalable systemic actors. They will also debug large-scale game systems and collaborate with cross-functional teams to implement gameplay mechanics and UI tooling.

Artiste de texture senior | Senior Texture Artist

Hybrid · Toronto

Create high-quality, game-ready textures, materials, and trim sheets for real-time environments. Collaborate with cross-functional teams to ensure assets meet artistic standards and technical performance requirements.

Artiste de texture senior | Senior Texture Artist

Hybrid · Montréal

Create high-quality, game-ready textures, materials, and trim sheets for real-time environments. Collaborate with technical and environment artists to maintain visual standards and ensure technical performance optimization.

Artiste 3D senior | Senior 3D Artist

Hybrid · Toronto

You will be responsible for creating high-quality, game-ready 3D assets through detailed polygonal modeling while ensuring performance optimization. You will collaborate closely with artists, designers, and technical teams to integrate assets into Unreal Engine while adhering to established style guides.

Artiste 3D senior | Senior 3D Artist

Hybrid · Montréal

You will be responsible for creating high-quality, game-ready 3D assets through detailed polygonal modeling while ensuring performance optimization. You will collaborate closely with artists, designers, and technical teams to integrate assets into Unreal Engine while adhering to established style guides.

3D Environment Artist - Talent Pool (N Americas)

Remote · Quebec, Quebec, Canada

Create high-quality 3D environment assets including landscapes, architecture, and props while ensuring alignment with creative vision. Collaborate with art leads and designers to maintain art pipelines and troubleshoot technical issues during production.

Game Design - (Various Disciplines) - Talent Pool (N Americas)

On-site · Québec

Design, implement, and iterate on game mechanics, systems, levels, and narratives while collaborating with cross-disciplinary teams. Ensure consistency with the creative vision and analyze player feedback to refine gameplay experiences.

Hindi - Localisation de jeux | Localization Video Game QA Tester

Hybrid · Montréal

The role involves proofreading and identifying language errors in Hindi for video games to ensure they meet console manufacturer guidelines. Testers will write bug reports, provide feedback for improvement, and perform occasional ad hoc translations.

Talent Acquisition Specialist - High Volume (Freelance/Remote MTL)

Remote · Montreal, Quebec, Canada

Manage the full-cycle recruitment process for high-volume roles across multiple business lines in the Montreal studio. Partner with hiring managers and HR to develop strategies, source passive talent, and maintain a high-quality candidate pipeline.

Business Development Manager (BDM) | MTL/ Canada- All Services

On-site · Montréal

Drive growth for Player Support and QA divisions by expanding partnerships and revenue across the North American market. Build relationships with studio leads and develop tailored proposals for a full suite of game production services.

Concepteur Sonore / Sound Designer

On-site · Montréal

The Sound Designer is responsible for creating, developing, and integrating sound environments for video games and visual media. They will collaborate with the audio and game design teams to build immersive soundscapes and perform audio mixing and bug fixing.

Concepteur Audio Senior / Senior Sound Designer

On-site · Montréal

The Senior Sound Designer will create, develop, and integrate immersive sound environments for video games and visual media. They will also lead projects, mentor team members, and collaborate with creative directors to ensure high-quality audio production.

3D Character Artist - Talent Pool (N Americas)

Remote · Quebec, Canada

Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models. Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.