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Sinn Studio Inc.

Verified Job Source

VR gaming studio, publisher of Swordsman, Quest & PSVR/2 Best Seller!

Toronto

Entertainment Providers
11–50 people

About

We're not here to build just another game. We're here to redefine what people believe is possible in XR. At Sinn Studio, we’re not following the industry — we’re leading it. We began in 2017 with nothing but a radical idea: that XR could deliver experiences that would change the way people think about games forever. Since then, we’ve shipped Swordsman, a physics-driven sword-fighting experience that’s won multiple awards and is enjoyed by well over half a million players. Our objective is to do even better. We’re a small, relentless team solving problems most studios won’t dare touch. We’re building proprietary technology, designing the next generation of interaction, and putting players at the center of everything we do. If you're driven, and unafraid to challenge the status quo, if you want your work to matter, to reach millions of players, come build with us.

Open positions

Intermediate Level Designer

On-site · Toronto

The role involves end-to-end creation of immersive VR/XR levels from concept to playable state. Responsibilities include collaborating with multidisciplinary teams to refine gameplay flow, pacing, and monetization strategies based on player metrics.