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Texture Artist - Remote

  • British Columbia, Canada
  • Remote
  • Posted Oct 15, 2026
  • 1 position

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Employment type
Contract
Experience level
Mid-level · 2+ years
Posting language
English
Working hours
40 hours per week

Job summary

Create high-quality, photorealistic textures, shaders, and materials for CG assets while meeting production deadlines. Collaborate closely with supervisors, modelers, and look development artists to ensure visual quality and troubleshoot technical issues.

Job details

Tower 33 VFX is looking for a talented Texture Artist to join our team and create high-quality, photorealistic textures and materials for a variety of VFX assets. The ideal candidate brings strong artistic skills, technical expertise, and creative problem-solving to a fast-paced production environment. What you'll do: Create high-quality textures, shaders, and materials for CG assets Develop realistic surface details that meet the creative and technical requirements of each project Work closely with supervisors, modelers, and look development artists to achieve the desired visual quality Take and apply creative feedback quickly and effectively Troubleshoot texture and material issues while meeting production deadlines What we're looking for: Strong proficiency in industry-standard texturing software such as Substance, Maya and Arnold. Experience creating photorealistic textures for film and television VFX Solid understanding of UV mapping, PBR workflows, texture maps, and shader development Strong eye for detail, color, surface properties, and material realism Familiarity with asset pipelines and look development workflows Ability to work independently in a remote setting Strong communication and collaboration skills Comfort working in a fast-paced studio environment Details: Location: Remote but must be based in BC or other Canadian territory willing to work BC timezone hours Urgent turnaround. Expect to meet with supervisors and to start as soon as possible Interested candidates should apply with a portfolio or reel showcasing relevant texture work, including examples of photorealistic assets, material development, and texture breakdowns.

What you’ll do

Create high-quality, photorealistic textures, shaders, and materials for CG assets while meeting production deadlines. Collaborate closely with supervisors, modelers, and look development artists to ensure visual quality and troubleshoot technical issues.

Requirements

Requires strong proficiency in industry-standard software like Substance, Maya, and Arnold, along with a solid understanding of PBR workflows and UV mapping. Candidates must have experience in film or television VFX and the ability to work independently in a remote setting.

Listed skills

  • Problem solving · Preferred
  • Collaboration · Preferred
  • Communication · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Substance
  • Maya
  • Arnold
  • Photorealistic texturing
  • UV mapping
  • PBR workflows
  • Shader development
  • Look development
  • Texture maps
  • Surface properties
  • Material realism
  • Asset pipelines
  • Communication
  • Collaboration
  • Problem-solving
  • Look Development
  • UV Mapping
  • Workflow Management
  • Technical Requirements
  • Creative Problem Solving
  • Development Environment
  • Autodesk Maya
  • Texture Artist
  • Troubleshooting (Problem Solving)
  • Visual Effects
  • Texturing

Job areas

  • Creative & Media
  • Art & Design
  • Technology
  • Texture Artist
  • Artist / Illustrator
  • Visual Artists
  • Fine Artists, Including Painters, Sculptors, and Illustrators