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Ubisoft

Verified Job Source

Ubisoft is a global leader in interactive entertainment, known for iconic game franchises and a commitment to fostering diversity and innovative gaming experiences.

Saint-Mandé, Île-de-France

Computer Games
5,001+ people

About

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Open positions

Artiste d'interface utilisateur·trice - Rainbow Six Siege

On-site · Montréal

The UI Artist will design and produce visual elements for game interfaces, including menus, HUDs, and iconography. They will collaborate with art direction and UX teams to ensure intuitive, consistent, and accessible player experiences.

User Interface Artist - Rainbow Six Siege

On-site · Montréal

Design and produce visual elements for the game interface, including menus, typography, iconography, and heads-up display elements. Collaborate with art, UX, and technical teams to ensure intuitive, consistent, and accessible interface designs across platforms.

User Interface Artist - Rainbow Six Siege

On-site · Montréal

Design and produce visual elements for the game interface, including menus, iconography, and heads-up displays. Collaborate with UX and technical art teams to ensure a cohesive, intuitive, and optimized user experience across platforms.

HR Business Partner - Hybride VFX

Hybrid · Montréal

The HR Business Partner will lead daily HR operations, manage the end-to-end recruitment process, and provide strategic advice to management. They will also oversee performance management, labor relations, and ensure compliance with labor laws and organizational policies.

Sr. Community Developer (Unannounced Projects)

On-site · Montréal

The Senior Community Developer will lead global community engagement strategies to support player retention and growth for unannounced projects. They will act as a primary representative for player needs within production teams while coordinating cross-functional communication and content initiatives.

VFX Artist (Splinter Cell Remake)

On-site · Toronto

The VFX Artist will create real-time special effects and environmental assets to enhance gameplay and cinematic sequences. They will collaborate with production and programming teams to integrate these effects while optimizing performance within technical constraints.

Associate Monetization Director

Hybrid · Montréal

The Associate Monetization Director will lead the MTX and player engagement team to execute monetization roadmaps and drive the delivery of in-game store systems. They are responsible for defining pricing strategies, managing live operations, and collaborating with cross-functional teams to optimize player retention and revenue performance.

Programming Team Lead (Lead AI Behavior Systems)

On-site · Montréal

Lead a multidisciplinary team of MLOps specialists, data scientists, and AI programmers to develop dynamic, immersive game experiences. Design hybrid behavior architectures and define orchestration strategies between learned and deterministic systems.

UI Programmer - (March of Giants)

On-site · Montréal

The UI Programmer will develop and maintain game interface modules, including menus and HUDs, while collaborating with designers and artists to implement functional and aesthetic requirements. They are responsible for optimizing UI code, prototyping interaction concepts, and ensuring the technical health of UI systems through automated testing.

UI Programmer - (March of Giants)

On-site · Montréal

The UI Programmer will develop and maintain game interface modules, including menus and HUDs, while collaborating with designers and artists to implement interactive features. They are responsible for optimizing UI code for performance and ensuring the interface meets both aesthetic and functional requirements across platforms.

Engine programmer - (March of Giants)

On-site · Montréal

Develop, refactor, and optimize core engine systems to meet performance, scalability, and maintenance requirements. Collaborate with teams to identify development needs and document new systems to facilitate knowledge transfer.

Engine programmer - (March of Giants)

On-site · Montréal

Develop, refactor, and optimize core engine systems to ensure performance, scalability, and compatibility. Design new modules and implement innovative changes to improve the engine's functionality and production support.

Generalist Programmer - Far Cry

On-site · Montréal

Develop and maintain high-performance narrative tools and systems to support non-playable character behaviors and dialogue sequences. Collaborate with multidisciplinary teams to optimize workflows and ensure the stability and reliability of game production tools.

Associate Technical Director - Design

On-site · Montréal

The Associate Technical Director will support the technical vision and production workflows for game systems and content configuration. They will collaborate with multidisciplinary teams to create scalable solutions, maintain data structures, and improve tooling and automation.

Production Director - Services

On-site · Montréal

The Production Director oversees the Hélix graphics team, managing production roadmaps, workflows, and the delivery of visual assets like key art and style guides. They are responsible for balancing priorities, mitigating production risks, and mentoring team members to ensure high-quality standards.

Voice Designer - Far Cry

On-site · Montréal

You will design and implement voice-over systems and cinematic audio pipelines within the Snowdrop engine for AAA game productions. This involves collaborating with cross-functional teams to manage dialogue assets, integrate audio events, and ensure high-quality narrative experiences.

AI Programmer (Far Cry)

On-site · Montréal

The AI Programmer will be responsible for developing and maintaining NPC behaviors, including combat coordination and systemic reactions to in-game events. They will work closely with animators and AI leadership to ensure NPC behaviors are believable, performant, and well-integrated into the game.

Sr. Data Analyst, Marketing Analytics

On-site · Montréal

The Senior Data Analyst will analyze marketing performance data to derive insights that drive strategy and optimization across various channels. They will collaborate with stakeholders to identify key success metrics, develop reporting processes, and conduct experiments to measure the impact of marketing initiatives.

Level Artist (Unreal)

On-site · Montréal

You will create immersive 3D environments by assembling visual elements and integrating assets within Unreal Engine. You will also collaborate with art and design teams to ensure environments align with the game's artistic vision and technical constraints.

UI Technical Artist (March of Giants)

On-site · Montréal

The UI Technical Artist will integrate gameflow interfaces and menus into Unreal Engine using UMG and Blueprint. They are responsible for optimizing UI performance and ensuring visual consistency across all interactive elements.