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Ubisoft

Verified Job Source

Ubisoft is a global leader in interactive entertainment, known for iconic game franchises and a commitment to fostering diversity and innovative gaming experiences.

Saint-Mandé, Île-de-France

Computer Games
5,001+ people

About

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Open positions

Team Lead - 3D Environment Art (Rainbow Six Siege)

On-site · Montréal

You will lead the Modeling and Texture team to deliver high-quality environment assets for Rainbow Six Siege map production. This involves managing team performance, planning production schedules, and ensuring technical and artistic consistency across all assets.

Chef·fe d’équipe - art d’environnement 3D (Rainbow Six Siege)

On-site · Montréal

You will lead the 3D environment modeling and texturing team to ensure the high-quality delivery of assets for Rainbow Six Siege. This involves managing production schedules, mentoring artists, and coordinating with technical and art departments to maintain visual consistency and performance standards.

Artiste interface utilisateur sénior (For Honor)

On-site · Montréal

You will design and produce clear, intuitive visual interfaces for menus, HUDs, and game systems while collaborating with cross-functional teams. Additionally, you will modernize existing interfaces and contribute to the evolution of the game's design systems and user experience.

Directeur·trice artistique (Rainbow Six Siege)

On-site · Montréal

The Art Director will define and communicate the visual identity and artistic vision for Rainbow Six Siege across game content, seasonal updates, and external collaborations. They will lead multidisciplinary teams across multiple studios to ensure visual consistency while balancing creative goals with technical production constraints.

Art Director (Rainbow Six Siege)

On-site · Montréal

Define and maintain the visual direction and standards for Rainbow Six Siege across live-game content, seasonal releases, collaborations, esports, and marketing. Lead and mentor art teams across studios, review work, and coordinate with project stakeholders to balance creative quality with production and technical constraints.

Senior UI Artist (For Honor)

On-site · Montréal

You will design and produce intuitive visual interfaces, menus, and heads-up displays for the game For Honor. You will also collaborate with cross-functional teams to modernize existing systems and improve the overall player experience through wireframing and prototyping.

Scénariste

On-site · Montréal

Design and oversee the project’s narrative content, including its world, characters, tone, cinematics, scripted events, and in-game text. Collaborate with production and multidisciplinary teams to integrate and validate narrative choices in gameplay while balancing creative goals with gameplay and production constraints.

Scriptwriter

On-site · Montréal

Design and oversee the game's narrative, including its world, characters, tone, and in-game text, while aligning story structure with gameplay, pacing, clarity, and replayability. Write content for cinematics and gameplay, validate narrative choices in-game, collaborate across disciplines, and maintain narrative documentation while balancing creative goals with production constraints.

Building Maintenance Technician

On-site · Montréal

The Infrastructure Planner and Installer will manage space maintenance, repairs, and light construction projects across Ubisoft's leased facilities. They are responsible for ensuring all work complies with the Quebec Construction Code while maintaining accurate cost records and inventory.

Programmeur·se Senior C++ - Apprentissage automatique

On-site · Montréal

The senior programmer will develop, integrate, and maintain machine learning systems and inference engines within game engines. They will also collaborate with data science and research teams to optimize model performance and ensure scalable, modular code implementation.

Online Programmer - OS (Game Network)

On-site · Montréal

Develop and maintain high-performing C++ middleware for online services and game engines. Collaborate with cross-functional teams to design distributed systems and optimize performance across various gaming productions.

Programmeur.meuse Engin - OS (Game Network)

On-site · Montréal

Develop and evolve reliable, high-performance C++ middleware for online game services. Collaborate with technical teams to design architectures, optimize performance, and maintain high code quality standards.

Senior Gameplay Animator - [Rainbow Six Siege]

On-site · Montréal

The Senior Gameplay Animator will create and refine high-quality first-person and third-person character animations for Rainbow Six Siege. They will collaborate with technical directors and designers to integrate these animations into the game engine while ensuring visual consistency.

Animateur-trice jouabilité sénior - [Rainbow Six Siege]

On-site · Montréal

The senior gameplay animator will create and refine high-quality first-person and third-person animations for the main character. They will also collaborate with technical and design teams to integrate these systems into the game engine while ensuring the final feel meets quality standards.

Chef.fe d'équipe outils et automatisation (Rainbow Six)

On-site · Montréal

Lead and support a team improving development workflows, build systems, continuous integration and delivery, test automation, and tools for Rainbow Six. Coordinate priorities with technical leadership and partner teams, remove development obstacles, improve delivery quality and reliability, and support practical adoption of AI.

Assistant Art Director Visual Design

On-site · Montréal

The Assistant Art Director assists in defining and maintaining the game's visual identity and artistic vision across graphic and audiovisual productions. They coordinate with the production team to ensure high-quality output that aligns with the project's brief and artistic direction.

Adjoint·e directeur·trice artistique conception visuelle

On-site · Montréal

The assistant art director supports the art director in ensuring the quality and visual consistency of graphic and audiovisual productions. They coordinate team efforts to align project outputs with the game's artistic vision and design briefs.

Online programmer - (Online Service- Hosting Platforms)

On-site · Montréal

Support internal teams as they use the Shipyard hosting platform and API Gateway by answering questions, investigating issues, and guiding integrations. Improve support through documentation, incident coordination, and automation of repetitive triage and diagnosis tasks using AI tools and scripts.

Programmeur·euse online - (Online services - Hosting Platforms)

On-site · Montréal

Support internal teams using Ubisoft’s API gateway and Shipyard hosting platform by answering questions, investigating technical issues, prioritizing requests, and creating troubleshooting documentation. Identify recurring support tasks for automation with AI tools and scripts, share user feedback with product management, and assist with platform incident coordination and resolution.

Directeur·rice Global Insight & Engagement

On-site · Montréal

Lead the global Insight & Engagement organization by setting its vision, operating model, and roadmap, and unifying User Research, Game Analytics, and Global Strategic Insights into a coordinated decision-support ecosystem. Build trusted partnerships with production leaders, develop global teams and services, and improve the measurable adoption, efficiency, and business impact of insights across game production.