U

Ubisoft

Verified Job Source

Ubisoft is a global leader in interactive entertainment, known for iconic game franchises and a commitment to fostering diversity and innovative gaming experiences.

Saint-Mandé, Île-de-France

Computer Games
5,001+ people

About

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Open positions

Spécialiste Inventaire et Stock

On-site · Montréal

The specialist will collaborate with various teams to identify business needs and develop inventory solutions while ensuring continuous process improvement. Responsibilities include maintaining stock accuracy, managing inventory data, and drafting administrative procedures for equipment distribution.

Commis·e au magasin (contrat de 6 mois)

On-site · Montréal

The store clerk will manage daily store operations, including inventory tracking, receiving and shipping goods, and distributing equipment to teams. They are also responsible for maintaining a clean warehouse and providing excellent customer service to studio staff.

Analyste Planification Financière TI

On-site · Montréal

The analyst will facilitate IT budget planning and coordinate financial tracking with relevant teams. They will present financial results and budget studies to IT management, internal partners, and leadership.

IT Financial Planning Analyst

On-site · Montréal

The IT Financial Planning Analyst will support budget planning for the IT department and coordinate financial tracking with relevant teams. They will present financial results to management and work on monthly closings, provisions, and cost model improvements.

Architecte sécurité des solutions

On-site · Montréal

The role involves defining and implementing security controls, reducing risks, and deploying security solutions across Ubisoft's production environments. You will also collaborate with engineering teams to support secure development practices and maintain security tools.

Solution Security Architect

On-site · Montréal

The Solution Security Architect will define and implement security controls while supporting the deployment of security solutions across Ubisoft's production environments. They will also collaborate with engineering teams to reduce risks, address vulnerabilities, and promote secure development practices.

Programmeur·euse en ligne (Far Cry)

On-site · Montréal

You will contribute to the creation and maintenance of connected game experiences by integrating Ubisoft services and developing plugins. Additionally, you will develop deployment and automation tools for game servers using an infrastructure-as-code approach.

Spécialiste Fiabilité outils et infrastructures - TGQF

On-site · Montréal

You will ensure the stability, viability, and performance of studio tools and infrastructure while acting as a resource for incident prevention and resolution. Additionally, you will guide development teams in adopting best practices for testing, deployment, and automation to improve system robustness.

Event Scripter

On-site · Montréal

The Event Scripter will create and integrate scripted gameplay and animation moments to support the player experience. They will collaborate with narrative, animation, and design teams to implement branching events and maintain gameplay logic within the engine.

Associate Tech Director - Design

On-site · Montréal

You will serve as the primary Unreal Engine technical reference, translating gameplay system architecture into modular Blueprint tools and workflows. Additionally, you will mentor Tech Designers and collaborate with programming teams to ensure high-quality, performant gameplay implementation.

Adjoint·e réalisateur·trice

On-site · Montréal

The Assistant Director supports the creative and narrative vision by integrating missions, characters, and gameplay elements into a cohesive experience. They collaborate with cross-functional teams to ensure narrative consistency, rhythm, and high-quality visual storytelling throughout the game.

Directeur·trice technique associé·e - Design

On-site · Montréal

You will act as the primary Unreal Engine reference for the Tech Design team, transforming game system architectures into modular, reusable Blueprint tools. Additionally, you will mentor team members, optimize workflows, and collaborate with programming teams to ensure high-performance game features.

Software Engineer – MLOPS

On-site · Montréal

You will design, develop, and maintain scalable application services and data processing pipelines to support machine learning models. Additionally, you will manage cloud infrastructure and collaborate with specialists to deploy predictive models into production environments.

Directeur.trice Senior Analytics

On-site · Montréal

You will define and implement the long-term analytics strategy for the Global Publishing organization to optimize player acquisition and engagement. You will also collaborate with cross-functional teams to provide data-driven insights on marketing, sales, and player performance.

Senior Director Analytics

On-site · Montréal

The Senior Director of Analytics will define and execute the long-term analytics strategy for the Global Publishing organization. They will provide data-driven insights to optimize marketing, sales, and player performance across Ubisoft games.

Artiste de niveau sénior (Unreal)

On-site · Montréal

The Senior Level Artist will create immersive 3D environments by assembling visual elements to support narrative and gameplay. They will collaborate with level designers and art directors to ensure visual consistency while balancing artistic goals with technical constraints.

Modeleur·euse (armes et véhicules)

On-site · Montréal

The modeler will create and texture 3D assets such as weapons, vehicles, and accessories to ensure an immersive and visually consistent game experience. They will collaborate with art and narrative teams to integrate these models into the game engine while adhering to technical performance constraints.

Modeler (Weapons and Vehicles)

On-site · Montréal

You will model and texture 3D assets such as weapons, vehicles, and accessories to support the game's visual identity. You will also collaborate with cross-functional teams to integrate these assets into the game engine while ensuring technical optimization and visual consistency.

3D Programmer - (Assassin's Creed HEXE)

On-site · Montréal

Develop and maintain rendering systems for Assassin’s Creed HEXE, including opaque rendering, shadows, post-processing, and compute-based systems, in collaboration with the Anvil Pipeline Rendering Team. Diagnose rendering issues such as GPU hangs, profile and optimize performance, adapt solutions for less powerful consoles, and support the Toolmode data-generation pipeline.

AI Programmer - (R6 SIEGE)

On-site · Montréal

Design, develop, test, and maintain AI systems and believable bot behaviors for Rainbow Six Siege using C++ and the team’s tools. Collaborate with multidisciplinary teams, use gameplay data and feedback to improve AI quality, and help resolve performance, stability, and reliability issues.