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Velan Studios

Verified Job Source

Create Breakthrough Games That Are Magic

Troy, NY

Computer Games
51–200 people

About

Velan Studios is a new development studio made up of a diverse team of game industry veterans. We have created hundreds of games, selling millions of copies over the past 25 years. Our team is embarking on a new journey to create breakthrough experimental games that will stoke the imagination and entertain, and new kinds of experiences that push the frontier of gaming forward.

Open positions

Graphics Programmer

Hybrid · Toronto

Develop and maintain rendering technology for a variety of games using an internal engine. Own and manage multiple technical systems with a high degree of autonomy and collaboration with leadership.

Graphics Programmer

Hybrid · Toronto

Graphics programmers at Velan Studios will work on various games, utilizing their expertise to contribute to the rendering technology. They will operate with a fair degree of autonomy and are expected to own several different systems.

Gameplay Programmer

Hybrid · Toronto

The role involves brainstorming and implementing new game mechanics and taking them from rough versions to a shippable state. The programmer will also modify level editors and contribute meaningfully to creative design across the codebase.

Gameplay Programmer

Hybrid · Toronto

The gameplay programmer will brainstorm new game mechanics, implement game code, and modify the level editor to support new mechanics. They will also present rough versions of mechanics to the team and take them to a shippable state.

Level Designer (Senior+)

Hybrid · Toronto

Own the design and implementation of a procedural dungeon system in collaboration with engineers and artists. Define procedural parameters and create scripts for gameplay elements to ensure engaging pacing and challenge.

Level Designer (Senior+)

Hybrid · Toronto

The Level Designer will own the design of the procedural dungeon system and collaborate with engineers and artists to create dynamic environments. They will also define gameplay parameters and implement unique mechanics for different biomes.

Engine and Tools Programmer

Hybrid · Toronto

Develop and maintain internal game engines and tools, including visual material authoring workflows and level editor support. Responsibilities also include porting client runtimes to new consoles and enhancing physics systems.

Engine and Tools Programmer

Hybrid · Toronto

The role involves building visual material authoring workflows, adding play-in-editor support to the level editor, and porting client runtime to new console platforms. Additionally, you will be responsible for adding new types of collision primitives to the physics system.

Level Designer (Senior+)

Hybrid · Toronto

The role involves owning the layout, planning, and grey-boxing of 3D levels to determine gameplay spaces and pacing. The designer will collaborate with artists and engineers to implement scripted mechanics and compelling quest content.

Level Designer (Senior+)

Hybrid · Toronto

The Level Designer will brainstorm, create, and finalize 3D level layouts while collaborating with team members to ensure compelling gameplay experiences. They will also prototype gameplay sequences and own the pacing of multiple levels throughout the project.