Gameplay Programmer – Dead by Daylight
Develop and optimize gameplay features and mechanics for Dead by Daylight. Collaborate with designers, artists, and QA to translate creative visions into robust, maintainable code.
- On-site
- Montréal, QC
- Posted Aug 11, 2026
- Apply by Sep 10, 2026
- 1 position
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Job summary
The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. We are looking for a Gameplay Programmer to help support our amazing horror IP, Dead By Daylight. At the heart of the Gameplay team, you will actively contribute to the creation, implementation, and optimization of the game mechanics that define the Dead by Daylight experience. Working closely with game designers, artists, animators, and QA, you will turn the creative vision into concrete, robust, and engaging features. In this role you will : Develop clear, maintainable, and well-documented code that drives engaging gameplay features. Debug and optimize code at both low and high levels to ensure peak performance and quality. Evaluate and communicate the potential impact of code changes to ensure smooth project progress. Actively participate in code reviews, sharing feedback to elevate overall code quality. Collaborate within a cross-functional team to design and implement core game features. Test new features rigorously and offer suggestions for improvements and refinements. What we're looking for : Minimum of 5 years of professional programming experience, with a strong generalist gameplay skill set. Experience with Unreal engine is a must. Strong grasp of C++ programming and Blueprints. A proactive problem-solver who thrives on solving complex technical challenges. Adaptability and enthusiasm for working in a fast-paced, evolving environment. Strong communication and interpersonal skills to collaborate effectively with diverse teams.
What you’ll do
Develop and optimize gameplay features and mechanics for Dead by Daylight. Collaborate with designers, artists, and QA to translate creative visions into robust, maintainable code.
Requirements
Requires at least 5 years of professional programming experience with a strong generalist gameplay skill set. Proficiency in C++, Blueprints, and Unreal Engine is mandatory.
Listed skills
- C++Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- C++
- Unreal Engine
- Blueprints
- Gameplay Programming
- Code Optimization
- Debugging
- Game Mechanics
- Cross-functional Collaboration
Job areas
- Software
- Engineering
- Creative & Media
- Technology
Additional details
- Minimum experience
- 5+ years
- Apply by
- Sep 10, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
