Senior Combat Designer – Blight: Survival
- Montréal, QC
- On-site
- Posted Sep 4, 2026
- 1 position
Opens an external site
- Employment type
- Full-time
- Experience level
- Lead · 10+ years
- Apply by
- Oct 4, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
Job summary
Design, implement, and iterate on melee and ranged combat systems to create engaging player experiences. Collaborate with cross-functional teams to refine weapon identities, combat mechanics, and overall gameplay quality.
Job details
The role Blight: Survival is a cooperative action-horror game set in a brutal medieval world. Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival. As Senior Combat Designer, you will closely work with the Senior Design Director and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality. In this role you will : Design, implement, and iterate on melee and ranged combat systems to create engaging and impactful player. experiences. Define weapon identities, movesets, combat mechanics, and gameplay behaviors that make each weapon feel unique and satisfying to use. Develop and balance core combat systems including damage types, armor interactions, status effects, stagger systems, and combat progression. Collaborate with Animation, AI, Programming, VFX, Audio, and UX teams to improve combat feel, responsiveness, and overall gameplay quality. Prototype, test, tune, and document combat features throughout development using Unreal Engine and internal tools. Analyze player experience, identify gameplay issues, and continuously refine combat balance to support the game's survival and cooperative pillars. What we're looking for : 9+ years of experience in the video game industry, including significant experience designing and balancing combat systems on shipped titles. Strong understanding of melee combat design, weapon balancing, enemy interactions, player feedback, and game feel. Experience with 3Cs (Character, Camera, Controls) and their impact on creating responsive and satisfying combat experiences. Experience working on third-person action, action-RPG, multiplayer combat, or melee-focused games. Proficiency with Unreal Engine and Blueprints for prototyping, implementation, and iteration purposes is considered a strong asset. Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines.
What you’ll do
Design, implement, and iterate on melee and ranged combat systems to create engaging player experiences. Collaborate with cross-functional teams to refine weapon identities, combat mechanics, and overall gameplay quality.
Requirements
Requires over 9 years of video game industry experience with a strong background in designing and balancing combat for shipped titles. Proficiency in Unreal Engine and Blueprints is highly desired for prototyping and implementation.
Listed skills
- Technical Documentation · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Combat Design
- Melee Combat
- Weapon Balancing
- Unreal Engine
- Blueprints
- 3Cs (Character, Camera, Controls)
- Game Feel
- Multiplayer Combat
- System Design
- Prototyping
- Technical Documentation
- Combat Progression
- Iterative Design
- Cross-discipline Collaboration
- Action-RPG Mechanics
Job areas
- Creative & Media
- Software
- Art & Design
- Technology
- Engineering
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