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Blackbird InteractiveVerified Job Source

Senior Technical Artist (7-month contract)

  • Canada
  • Remote
  • Posted Sep 26, 2026
  • 1 position

$120,000–$155,000 / year

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Employment type
Temporary, Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week

Job summary

The Senior Technical Artist acts as a bridge between art and engineering teams to support content integration and workflow optimization. They are responsible for designing and maintaining procedural tools while ensuring high visual quality and performance within technical constraints.

Job details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team and play a key role at the intersection of art and engineering. Do you want to build stylish and compelling interactive experiences? Do you enjoy collaborating with designers, artists, and programmers to create ambitious in-game content that is both visually compelling and performant? You will be part of a small, high-performing team that can rapidly explore ideas and deliver elegant solutions to complex technical and creative challenges. As a Senior Technical Artist, you will work closely with art and engineering to support content creation, improve workflows and pipelines, and help push the visual quality of our games while working within technical constraints. \n Responsibilities Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems Support artists with art-to-engine integration, including asset setup, debugging, and optimization Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines Identify visual and performance issues and develop high-quality solutions within technical constraints Contribute to the development and maintenance of procedural tools, art pipelines, and production processes Create clear, concise documentation for tools, workflows, and pipelines Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement Requirements Strong understanding of real-time content development and game art pipelines Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine Professional experience working in Unreal Engine 5 Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini Experience supporting or developing production tools and workflows Experience working with DCC tools such as Maya Programming or scripting experience using C++, C#, Python, or a similar language Understanding of asset management and version control practices Strong problem-solving skills, curiosity, and a collaborative mindset Pluses Understanding of shader development and material systems Experience with particle systems and real-time visual effects Familiarity with animation rigs and game animation systems Knowledge of performance profiling and optimization for real-time content Experience with Perforce (P4V) Strong interest in video game culture, art, and design \n $120,000 - $155,000 a year \n

What you’ll do

The Senior Technical Artist acts as a bridge between art and engineering teams to support content integration and workflow optimization. They are responsible for designing and maintaining procedural tools while ensuring high visual quality and performance within technical constraints.

Requirements

Candidates must have professional experience with Unreal Engine 5 and a strong understanding of real-time game art pipelines. Proficiency in scripting languages like C++, C#, or Python and experience with DCC tools such as Maya are required.

Listed skills

  • Asset Management · Preferred
  • C++ · Preferred
  • Python · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Unreal Engine 5
  • Houdini
  • Maya
  • C++
  • C#
  • Python
  • Procedural workflows
  • Asset management
  • Version control
  • Shader development
  • Visual effects
  • Performance profiling
  • Optimization
  • Perforce
  • Technical art
  • Game art pipelines
  • Houdini (3D Animation Software)
  • Pipelines
  • Performance Profiling
  • Workflow Management
  • Curiosity
  • Game Art
  • Animations
  • Asset Management
  • C# (Programming Language)
  • C++ (Programming Language)
  • Version Control
  • Communication
  • Content Creation
  • Content Development
  • Debugging
  • Game Engine
  • Problem Solving
  • Python (Programming Language)
  • Autodesk Maya
  • Particle Systems
  • Production Process
  • Unreal Engine
  • Visual Effects
  • Scripting
  • Texturing

Job areas

  • Software
  • Art & Design
  • Creative & Media
  • Technology
  • Engineering
  • Technical Artist
  • Multimedia Designer / Animator
  • Graphic and Multimedia Designers
  • Special Effects Artists and Animators

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