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Intern, Extended Reality Programmer (Winter 2027)

  • Dorval, QC
  • Hybrid
  • Posted Sep 12, 2026
  • 1 position

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Employment type
Volunteer
Experience level
Entry, Junior · 0+ years
Minimum education
Bachelor’s degree
Apply by
Oct 11, 2026
Posting language
English
Working hours
40 hours per week
Seniority
Internship

Job summary

The intern will coordinate strategic collaborative research projects in extended reality (XR) and support the integration of an XR lab. Responsibilities include developing frameworks for devices like HoloLens and Vision Pro, creating training guidelines, and developing business cases for new concepts.

Job details

Innovation is in our DNA… is it in yours? Bombardier is a global leader in aviation, creating innovative and game-changing planes. Our products and services provide world-class experiences that set new standards in passenger comfort, energy efficiency, reliability and safety. We are a global organization focused on working together with a team spirit. Your boarding pass will include… Several conferences, including: Meet An Executive Women Taking Flight Learning more about Bombardier, including: Bombardier Products conference Visits of the Bombardier sites Bombardier Academy of Learning Many social/networking opportunities, including: Volunteering Networking for Success 5 à 7, Potluck, and much more! What are your contributions to the team? Participate in the coordination of strategic collaborative research projects in extended reality (XR) with industry, academia and government partners. Support new and current projects by becoming an ‘expert’ in new technical arenas depending on the needs and requirements of each R&D project, and the technology that needs to be investigated. Support and integrate the creation of an extended reality lab at the Bombardier site. Defining a framework for an extended reality project through the use of novel software for various types of devices such as Microsoft HoloLens, Oculus, HTC Vive and Apple Vision Pro. Participate in the Bombardier XR framework development and support of use cases. Generate training and maintenance guidelines for the XR community. Regularly communicate and present your achievements to the teams and inspire innovative design thinking. Develop new intellectual property through the maturing of each innovation project. Develop business cases for implementation of new concepts: design and technical evaluation. How to thrive in this role? You are a second (2nd), third (3rd), or fourth (4th) year University student in Software Engineering or Computer Engineering or CEGEP level with an interest in aerospace. You are an expert in C++, C#, Swift or other programming languages. You have a GOOD knowledge of Unreal Engine, Unity, or Reality Composer Pro. You have some knowledge of RealityKit/ARKit. You have some knowledge of 3D modelling tools. You have experience using wearable technology, either augmented or virtual headsets You have the necessary skills to be able to work effectively in a collaborative team environment. You have good communication skills You can analyze a problem and work systematically towards its solution You keep abreast of the latest technological developments and have a flair for research. You can think critically about a new situation and get to the heart of it You enjoy working in a team environment and are comfortable working in a matrix reporting relationship. You are autonomous, organized and have strong analytical skills You have strong skills in MS Office suite You convey complex ideas simply through written reports and presentation material You can work with a minimum level of supervision and be proactive in proposing solutions and improvements Boarding Information: Location: Administrative Centre (CA) Duration: months Flexible workplace-Hybrid It is important to note that our internship opportunities are open to students only, not new graduates. All our interns may be required to occasionally travel outside of Canada for training/work purpose.

What you’ll do

The intern will coordinate strategic collaborative research projects in extended reality (XR) and support the integration of an XR lab. Responsibilities include developing frameworks for devices like HoloLens and Vision Pro, creating training guidelines, and developing business cases for new concepts.

Requirements

Candidates must be current university students in Software or Computer Engineering (or CEGEP level) with expertise in C++, C#, or Swift. Proficiency in Unreal Engine, Unity, or Reality Composer Pro and experience with wearable XR technology are required.

Benefits

• Executive Conferences • Women Taking Flight Program • Site Visits • Bombardier Academy Of Learning • Networking Opportunities • Volunteering Opportunities

Listed skills

  • collaborative teamwork · Preferred
  • Swift · Preferred
  • MS-Office · Preferred
  • C++ · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • C++
  • C#
  • Swift
  • Unreal Engine
  • Unity
  • Reality Composer Pro
  • RealityKit
  • ARKit
  • 3D Modelling
  • Extended Reality (XR)
  • Augmented Reality
  • Virtual Reality
  • MS Office
  • Analytical Skills
  • Technical Writing
  • Collaborative Teamwork

Job areas

  • Software
  • Engineering
  • Technology
  • Manufacturing
  • Science & Research

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