Cinematic Animator - EA SPORTS FC
- Vancouver, BC
- On-site
- Posted Oct 15, 2026
- 1 position
$77,700–$107,900 / year
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- Employment type
- Temporary
- Experience level
- Mid-level · 2+ years
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
Job summary
Create and polish character, facial, body, and camera animation for cinematic sequences, combining motion-capture performances with props and testing the results in the game engine. Collaborate with the director, animators, artists, technical artists, and engineers to realize the creative vision, provide feedback, and resolve technical issues with tools and software.
Job details
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment. EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom. The Role To be successful in this role, you will need to be able to key-frame characters to a very high standard. You will work closely with the Cinematics Team to help bring quality animated performances to the game. Your Responsibilities Work closely with the Director to understand the vision for the cinematics Assemble Motion Capture character performances together with all the props necessary to realize the cinematics Work with artists, technical artists/animators - providing feedback on rigs and tools Provide feedback to other animators on the team (both internally and externally) – where necessary Polish key frame face / body animation for Cinematic scenes and test in game engine Work with Technical Artist’s/Animator’s and Engineers to manage and solve any technical problems that arise with both 1st and 3rd party tools and software Your Qualifications Experienced CG character animator required Minimum 3 years work experience Must possess excellent character animation skills Experience working with advanced facial animation rigs Must have experience animating cameras, and a good eye for cinematics Experience creating the various passes needed to take animations from initial previz and blocking, all the way through to fully realized, highly polished sequences Must have strong working knowledge of a 3D animation package (Maya, XSI etc.) Familiarity with Autodesk’s Motionbuilder preferred but not essential Must have ability to work under tight deadlines. Experience working in gaming preferred but not essential Experience working with, and providing feedback to both artists and technical artists/animators Performance Competencies Strong technical communication and collaboration skills. A passion for Sports/Soccer is an asset. Motivated to learn how to use new or proprietary software Be adaptable to different workflow methods Able to communicate well with other disciplines Candidate must be meticulous, detail oriented, driven, and need very little supervision to put out high quality work Candidate must have a strong work ethic and work well with a team Be positive and approachable Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
What you’ll do
Create and polish character, facial, body, and camera animation for cinematic sequences, combining motion-capture performances with props and testing the results in the game engine. Collaborate with the director, animators, artists, technical artists, and engineers to realize the creative vision, provide feedback, and resolve technical issues with tools and software.
Requirements
Requires at least three years of experience as a CG character animator, excellent character animation skills, experience with advanced facial rigs and camera animation, and strong knowledge of a 3D animation package such as Maya or XSI. Candidates should be able to deliver polished cinematic sequences under tight deadlines, communicate and collaborate across disciplines, and work independently; gaming experience and MotionBuilder familiarity are preferred but not essential.
Benefits
- Three Weeks of Vacation Per Year
- 10 Days of Sick Time Per Year
- Extended Health Coverage
- Dental Coverage
- Vision Coverage
- Basic Life Insurance
Listed skills
- Problem solving · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Character Animation
- Key-Frame Animation
- Facial Animation
- Body Animation
- Motion Capture
- Camera Animation
- Cinematic Animation
- Autodesk Maya
- Autodesk MotionBuilder
- 3D Animation
- Animation Rigging
- Previz and Blocking
- Technical Communication
- Cross-Disciplinary Collaboration
- Feedback and Review
- Problem Solving
Job areas
- Creative & Media
- Art & Design
- Technology
- Sports & Recreation
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