ES

EA SPORTS

Verified Job Source

Our work is play. #getinthegame

Vancouver

Computer Games
501–1,000 people

About

With more than 30 years in the game, EA SPORTS – a division of Electronic Arts – is one of the most iconic brands in entertainment, connecting hundreds of millions of people with the sports they love through top-selling video game franchises.

Open positions

Generalist Software Engineer - EA SPORTS™ FC

On-site · Vancouver

Design and develop core systems, tools, and frameworks for EA SPORTS FC, collaborating with cross-functional teams to integrate and deliver features. Optimize code for performance, scalability, and maintainability, translate creative concepts into reliable software, and contribute to code quality and team communication.

Data Analyst - EA Sports FC

On-site · Vancouver

Analyze player behavior, engagement, retention, monetization, and feature performance across EA SPORTS FC experiences, and build dashboards, reports, and KPI monitoring. Partner with production, development, and data science teams to define telemetry and success metrics, support experiments, improve analytical processes, and communicate actionable recommendations.

Associate Development Manager

On-site · Vancouver

Manage project schedules, tasks, resources, budgets, dependencies, and risks across technical disciplines supporting EA SPORTS cloud infrastructure and live gaming services. Coordinate with production, engineering, and leadership to maintain scope and quality, improve delivery predictability, and ensure projects meet timelines and specifications.

Development Director - EA Sports FC

On-site · Vancouver

Lead a multidisciplinary team and own operational outcomes, project schedules, resource planning, and delivery across shared technologies and game features. Partner with producers, engineers, and external teams to manage dependencies, quality, risks, hiring, and employee development.

Animator Co-op (Summer 2027 - 8-months - Sports Tech )

On-site · Vancouver

Learn EA’s Frostbite Engine and refine motion-capture animation to AAA game quality. Help develop animation systems and workflows, and collaborate with engineers, UX designers, and partner game teams on tool adoption, debugging, and feedback.

Line Producer - EA SPORTS™ FC

Hybrid · Vancouver

Set the vision and roadmap for the EA SPORTS FC Companion mobile game, aligning it with broader product goals and using insights to identify opportunities and guide development. Lead cross-functional execution with development, product, design, engineering, licensing, brand, and legal teams, while establishing team objectives, processes, schedules, and milestones.

Cinematic Artist - American Football

Hybrid · Vancouver

Create and implement cinematic presentation moments, including celebrations, introductions, event sequences, social spaces, and progression experiences. Develop immersive shot sequences and transitions, and collaborate with lighting, audio, VFX, animation, design, and engineering teams to deliver cohesive, polished experiences.

Cinematic Animator - EA SPORTS FC

On-site · Vancouver

Create and polish character, facial, body, and camera animation for cinematic sequences, combining motion-capture performances with props and testing the results in the game engine. Collaborate with the director, animators, artists, technical artists, and engineers to realize the creative vision, provide feedback, and resolve technical issues with tools and software.

Generalist Platform Software Engineer - American Football

Hybrid · Victoria

Design, maintain, and improve CI/CD pipelines, infrastructure-as-code solutions, and automated build, deployment, and environment management for Unreal Engine games and backend services. Monitor system reliability, resolve build and environment issues, improve testing and release practices, and collaborate with engineering teams to increase developer velocity.

Advanced DevOps Games Software Engineer - American Football

Hybrid · Victoria

Design, maintain, and improve CI/CD pipelines, automation, and infrastructure for Unreal Engine games, backend services, and development tools across development, staging, and production environments. Improve build stability and service reliability through monitoring, incident resolution, release practices, engineering metrics, and collaboration with development teams.

Experience Designer - College Football

Hybrid · Vancouver

Design and prototype interfaces and interaction flows for gameplay, live services, and navigation, producing wireframes, user flows, mockups, and animated prototypes. Collaborate with designers, product managers, engineers, and artists to maintain design systems, improve usability and accessibility, incorporate feedback, and ensure implementation quality.

Associate Producer - EA SPORTS FC™ Mobile, Business Operations

On-site · Vancouver

Coordinate cross-functional teams and global partners to plan roadmaps, prioritize work, and deliver high-quality releases, tools, and live operations for EA SPORTS FC Mobile. Gather requirements and user feedback, assess business opportunities, track outcomes, and communicate priorities and updates to development, publishing, marketing, and community teams.

Senior Manager, Experience Design

On-site · Vancouver

Lead experience design direction for a major EA SPORTS FC product area, ensuring player experiences are cohesive, immersive, accessible, and aligned with product goals. Manage and mentor a multidisciplinary team, set a high quality bar, guide concept development and delivery, and collaborate across design, production, art, engineering, and research.

Manager, Experience Design

On-site · Vancouver

Lead and mentor a multidisciplinary Experience Design team delivering cohesive, intuitive, accessible player experiences for EA SPORTS FC, from concept through implementation. Partner across design, art, engineering, production, and research to integrate interface, spatial, and in-world experiences, guide creative direction, and oversee team planning and delivery.

Assistant Producer - EA SPORTS™ FC The Grounds

On-site · Vancouver

Own day-to-day production and execution for assigned feature workstreams, coordinating internal teams and external development partners to deliver high-quality features. Maintain schedules and production tracking, manage risks and dependencies, support testing and release readiness, communicate project status, and improve production workflows.

C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)

Hybrid · Vancouver

Develop and debug features, systems, and tools for a cross-platform game, writing C/C++ code that ships with the game and optimizing performance across PC and console platforms. Collaborate with engineers, artists, designers, and producers to bring features from concept to implementation, using AI-assisted tools to explore, prototype, and test code.

Experience Designer II - A-Team

On-site · Vancouver

Design and own the user experience for web-based internal animation tools, including researching user needs and creating wireframes, flows, and prototypes for complex workflows. Establish design standards, advocate for usability and accessibility, and collaborate with animators, engineers, and partner teams to deliver effective solutions within technical constraints.