Advanced DevOps Games Software Engineer - American Football
- Victoria, BC
- Hybrid
- Posted Oct 18, 2026
- 1 position
Opens an external site
- Employment type
- Full-time, Temporary
- Experience level
- Senior · 5+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
You will design, implement, and maintain robust CI/CD pipelines and infrastructure-as-code solutions to improve developer velocity and build stability. Additionally, you will collaborate with cross-functional teams to automate deployment processes and ensure service reliability for large-scale game experiences.
Job details
DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Important Note: This role requires a hybrid onsite presence in either Victoria, BC or Orlando, FL. Applicants are required to work onsite 3 days every week. This is a 12-month contract with the possibility of longer term employment. American Football games (Madden, College Football, and our new project) are developed at EA's Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We're looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world. Reporting to a Software Engineering Manager, as a Generalist Platform Software Engineer, you will build developer tooling, optimizing engine performance, and maintaining scalable CI/CD automation across multiple environments. Your work directly impacts developer velocity, workflow stability, and the performance of world-class sports entertainment experiences. Responsibilities: * Develop and maintain core internal tooling and workflows to boost developer productivity across Unreal Engine. * Analyze, profile, and optimize engine performance, memory usage, and build times. * Design, implement, and maintain robust CI/CD pipelines, build automation, and infrastructure-as-code for game clients and backend services. * Collaborate closely with gameplay, tools, and infrastructure teams to resolve technical bottlenecks and improve service reliability. * Promote engineering best practices in testing, automated releases, and monitoring across the studio. Qualifications: * 7+ years of professional C++ software engineering experience, ideally in games or real-time systems. * Experience with Unreal Engine architecture, build systems (UBT/UAT), and profiling/optimization tools. * Solid background in developer tooling, automation, or CI/CD systems (Jenkins, GitLab CI, GitHub Actions). * Scripting capabilities in Python, C#, or Bash. * Familiarity with cloud environments, containerization (Docker, Kubernetes), or version control (Perforce, Git). Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Orlando, Florida, United States of America * Location: Victoria * State: British Columbia * Country: Canada Role ID 216215 Worker Type Temporary Employee Studio/Department EA Studios - SPORTS Work Model Hybrid
What you’ll do
You will design, implement, and maintain robust CI/CD pipelines and infrastructure-as-code solutions to improve developer velocity and build stability. Additionally, you will collaborate with cross-functional teams to automate deployment processes and ensure service reliability for large-scale game experiences.
Requirements
Candidates must have 7+ years of professional software or DevOps experience, including 3+ years of C++ programming and 5+ years with CI/CD systems. Proficiency in cloud providers, containerization, and automation scripting is essential for this role.
Benefits
- Healthcare coverage
- Mental well-being support
- Retirement savings
- Paid time off
- Family leaves
- Complimentary games
Listed skills
- Microsoft Azure · Preferred
- Kubernetes · Preferred
- CI/CD · Preferred
- Docker · Preferred
- Amazon Web Services · Preferred
- Google Cloud · Preferred
- C++ · Preferred
- Terraform · Preferred
- Python · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- DevOps
- CI/CD
- Unreal Engine
- C++
- Python
- Automation
- Infrastructure as Code
- Terraform
- Ansible
- CloudFormation
- Docker
- Kubernetes
- AWS
- GCP
- Azure
- Perforce
- Inventory Staging
- Environment Management
- Multi-Cloud
- Observability
- Workflow Management
- Curiosity
- Time Off Management
- Git (Version Control System)
- AWS CloudFormation
- Resilience
- Workflow Automation
- Advocacy
- Infrastructure as Code (IaC)
- DevOps Engineering
- Adaptability
- Amazon Web Services
- Software Development
- Systems Engineering
- Test Automation
- Microsoft Azure
- Bash (Scripting Language)
- Management
- C# (Programming Language)
- C++ (Programming Language)
- Containerization
- Version Control
- Communication
- Continuous Improvement Process
- Creativity
- Debugging
- Github
- Governance
- Leadership
- Scalability
Job areas
- Software
- Technology
- Engineering
- Creative & Media
- Sports & Recreation
- Advanced Software Engineer
- DevOps Engineer
- Software and Applications Developers and Analysts Not Elsewhere Classified
- Software Developers
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