Opens an external site
- Employment type
- Temporary
- Experience level
- Mid-level · 2+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
The Audio Artist will create and implement high-quality audio content, focusing on authentic dialogue and technical integration within the game engine. They will manage audio pipelines, perform quality control reviews, and collaborate with leads to drive innovation in the EA SPORTS FC ecosystem.
Job details
GENERAL INFORMATION Locations: Vancouver, British Columbia, Canada Role ID 216308 Worker Type Temporary Employee Studio/Department EA Studios - SPORTS Work Model Hybrid DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. FC AUDIO - SPEECH AAII EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club! FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey! Responsibilities * Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences * Author small, well-defined audio-related tasks with a high focus on content pipelines * Directly support feature(s), small project(s), or task(s) within the Speech discipline * Complete technical implementation, logic, and data-basing tasks, all catered to the user experience * Manage editor package imports, sample handling, and database updates * Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms * Create software design to support custom source elements * Manage source control, submit to file depots, and handle build pipelines * Participate in team collaboration but also work independently * Collaborate in prototyping and driving innovation and improvements * Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight Qualifications * Minimum three years' studio engineering/recording/VO experience (or equivalent) * 3-5 years game audio experience * Solid knowledge of PC and console audio hardware * Experience with tracking documentation * Outstanding sound design skills * Works well as part of a team but also autonomously * Experience with audio middleware software (Wwise, Fmod) * Familiarity with third-party game engines (Unity, Unreal, etc.) * Experience with Microsoft Office tools (Excel, Word, Access, PowerPoint) * Exposure to and basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) an asset * Solid experience using game audio development tools, technology, and pipelines * Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW * Able to methodically manage & track large amounts of data Bonus Skills * Experience with Quality Assurance Verification * Experience with onboarding new team members * Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues * Proficiency with VBA macros, SQL, Python, JavaScript, etc. * Experience with remote VO recording sessions Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$67,000 - $92,700 CAD Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
What you’ll do
The Audio Artist will create and implement high-quality audio content, focusing on authentic dialogue and technical integration within the game engine. They will manage audio pipelines, perform quality control reviews, and collaborate with leads to drive innovation in the EA SPORTS FC ecosystem.
Requirements
Candidates must have 3-5 years of game audio experience, including proficiency in audio middleware like Wwise or Fmod and modern DAW software. A strong background in studio engineering, VO production, and familiarity with game development pipelines is required.
Benefits
- Vacation
- Sick time
- Extended health coverage
- Dental coverage
- Vision coverage
- Basic life insurance
- Retirement savings
- Mental well-being support
- Family leaves
- Complimentary games
Listed skills
- Quality Control · Preferred
- data management · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Audio design
- Voice-over production
- Technical implementation
- Wwise
- Fmod
- DAW proficiency
- Sound design
- Game audio development
- PC audio hardware
- Console audio hardware
- Scripting
- Data management
- Quality control
- Source control
- Prototyping
- Sound Design
- Curiosity
- Time Off Management
- Audio Design
- Resilience
- Unity Engine
- Microsoft Access
- JavaScript (Programming Language)
- Microsoft Excel
- Adaptability
- C# (Programming Language)
- C++ (Programming Language)
- Version Control
- Creativity
- Programming Tools
- Middleware
- Game Engine
- Leadership
- Innovation
- Python (Programming Language)
- Lua (Scripting Language)
- Microsoft Office
- Microsoft PowerPoint
- Quality Assurance
- Software Design
- SQL (Programming Language)
- Visual Basic For Applications
- Contractor Quality Control
- Quality Control
- Teamwork
Job areas
- Creative & Media
- Software
- Technology
- Sports & Recreation
- Studio Artist
- Artist / Illustrator
- Visual Artists
- Fine Artists, Including Painters, Sculptors, and Illustrators
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