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Outsource Support Animator (Apex Legends)

  • Vancouver, BC
  • Hybrid
  • Posted Oct 21, 2026
  • 1 position

US$104,400–US$157,400 / year

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Employment type
Full-time
Experience level
Mid-level · 2+ years
Posting language
English
Working hours
40 hours per week

Job summary

The Outsource Support Animator will bridge internal gameplay animation and external partner production for Apex Legends. This role involves executing gameplay animations while managing vendor feedback, milestone tracking, and technical integration.

Job details

DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features. You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence. What You’ll Do… Gameplay Animation Execution * Block and prototype gameplay animations to establish timing, weight, and design intent * Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions * Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work * Ensure assets meet gameplay readability, responsiveness, and technical requirements External Development Coordination * Manage day-to-day communication with external animation vendors * Provide clear, structured feedback aligned with internal animation direction * Partner with Animation Directors to define briefs and reference packages * Track sprint and milestone deliverables, revisions, and approval cycles * Identify risks in quality or schedule and escalate proactively * Support vendor onboarding and documentation updates * Provide performance notes and help shape capture goals Pipeline & Integration * Export, ingest, and validate animation assets in-engine * Maintain animation briefs, scope breakdowns, and feedback documentation * Support Statement of Work (SOW) creation with detailed asset estimates * Ensure naming conventions, rig compatibility, and version control standards * Coordinate with Tech Animation and Engineering to resolve integration issues Ideally you have… * 2+ years of professional game animation experience * Strong blocking, gameplay timing, and polish skills * Experience working directly with outsourced animation teams * Combat Animation Experience * First Person Viewmodel Animation Experience * Strong knowledge of Maya and motion capture workflows * Familiarity with engine integration pipelines * Experience tracking work in Jira or similar tools * Live service development experience * Experience writing animation briefs, asset estimates, and production documentation. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Vancouver - Great Northern Way, British Columbia, Canada * Location: Los Angeles - Chatsworth * State: California * Country: United States of America * Location: Madison * State: Wisconsin * Country: United States of America Role ID 216481 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid

What you’ll do

The Outsource Support Animator will bridge internal gameplay animation and external partner production for Apex Legends. This role involves executing gameplay animations while managing vendor feedback, milestone tracking, and technical integration.

Requirements

Candidates should have at least 2 years of professional game animation experience with strong skills in Maya and motion capture workflows. Experience in combat animation, first-person viewmodel animation, and managing outsourced animation teams is required.

Benefits

  • Paid time off
  • Sick time
  • Paid company holidays
  • Paid parental leave
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)
  • Retirement plan
  • Mental well-being support

Listed skills

  • Jira · Preferred
  • Pipeline Development · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Gameplay animation
  • Outsource management
  • Maya
  • Motion capture
  • Combat animation
  • First person viewmodel animation
  • Engine integration
  • Jira
  • Technical animation
  • Asset estimation
  • Pipeline development
  • Vendor communication
  • Keyframe animation
  • Prototyping
  • Live service development
  • Communication
  • Coordinating
  • Workflow Management
  • JIRA
  • Curiosity
  • Leadership
  • Adaptability
  • Resilience
  • Writing
  • Technical Requirements
  • Creativity
  • Service Development
  • Time Off Management
  • Animations
  • Version Control
  • Naming Conventions
  • Autodesk Maya
  • ViewModel
  • Key Frame
  • Motion Capture

Job areas

  • Creative & Media
  • Software
  • Art & Design
  • Technology
  • Outsourcing Manager
  • Multimedia Designer / Animator
  • Graphic and Multimedia Designers
  • Special Effects Artists and Animators

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