Programmeur.se - Moteur Unreal Engine / Unreal Engine Programmer
- AB
- Hybrid
- Posted Oct 16, 2026
- 1 position
$141,400–$204,400 / year
Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
Develop, debug, and maintain software architectures and systems within Unreal Engine 5 for AAA multi-platform titles. Collaborate with cross-disciplinary teams to resolve technical issues and streamline development workflows.
Job details
DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are seeking an experienced, highly collaborative, and motivated Unreal Engine Programmer to join the Action RPG central technology team in supporting and enhancing the software infrastructure and development tools for AAA multi-platform titles. In this role, you will focus on developing, debugging, and maintaining software architectures and underlying systems in Unreal Engine 5. You will work closely with cross-disciplinary development teams to resolve issues, streamline workflows, and enable robust software performance across complex technical environments. RESPONSIBILITIES * Develop, debug, maintain, and improve systems and tools in Unreal Engine 5 * Investigate, isolate, and resolve technical issues affecting integration, stability, and day-to-day use. * Support the development, and integration of shared technology across multiple game titles. * Participate in software architecture reviews, code analysis, and collaborative development discussions to uphold technical standards. * Stay current with modern software development practices, and engine updates. REQUIREMENTS * At least 5+ years of software development experience in video games using C++. * Extensive experience developing with Unreal Engine (UE5 preferred). * Strong software engineering fundamentals, including system design, code organization, and writing modular, maintainable code. * Experience debugging and resolving technical issues in existing or complex codebases. * Strong technical problem-solving skills with high attention to detail. * Excellent technical communication and interpersonal skills, with a track record of effective cross-disciplinary collaboration. * Passion for game technologies, innovation, and a desire to continuously learn and share knowledge. NICE TO HAVE * Experience integrating shared systems, tools, or features across multiple game projects. * Experience supporting build systems, development pipelines, or release workflows. * Experience supporting multi-platform software builds across console and PC platforms. STUDIO CULTURE & VISION We value collaboration, technical curiosity, and building practical solutions that help teams work effectively. This role offers the opportunity to work closely with cross-disciplinary partners and contribute to shared technology used across multiple projects. We believe in empowering development teams through transparent technical discussion, modern software practices, and a continuous growth mindset. If you enjoy solving technical problems, collaborating across teams, and building practical solutions that support game development, we encourage you to apply. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Montreal, Quebec, Canada * Location: Edmonton * State: Alberta * Country: Canada * Location: Vancouver * State: British Columbia * Country: Canada Role ID 216319 Worker Type Regular Employee Studio/Department EA Studios - CAP Central Work Model Hybrid
What you’ll do
Develop, debug, and maintain software architectures and systems within Unreal Engine 5 for AAA multi-platform titles. Collaborate with cross-disciplinary teams to resolve technical issues and streamline development workflows.
Requirements
Requires at least 5 years of professional video game development experience using C++ and extensive knowledge of Unreal Engine. Candidates must possess strong software engineering fundamentals and excellent technical communication skills.
Benefits
- Vacation
- Sick time
- Paid parental leave
- Extended health coverage
- Dental coverage
- Vision coverage
- Life insurance
- Disability insurance
- Retirement plan
- Mental well-being support
- Complimentary games
Listed skills
- C++ · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine 5
- C++
- Software architecture
- Debugging
- System design
- Multi-platform development
- Code optimization
- Technical communication
- Cross-disciplinary collaboration
- Build systems
- Development pipelines
- Action RPG development
- Software maintenance
- Technical problem-solving
- Technical Curiosity
- Technical Issues
- Workflow Management
- Growth Mindedness
- Code Analysis
- Curiosity
- Time Off Management
- Resilience
- Systems Development
- Adaptability
- Artificial Intelligence
- Software Development
- C++ (Programming Language)
- Creativity
- Programming Tools
- Video Game Development
- Leadership
- Innovation
- Interpersonal Communications
- Problem Solving
- Software Architecture
- Software Engineering
- Systems Design
- Technical Communication
- Technical Standard
- Unreal Engine
- Writing
- Detail Oriented
Job areas
- Software
- Technology
- Engineering
- Creative & Media
- Engine Programmer
- Programmer / Analyst
- Software Developers
- Computer Programmers
More jobs from Electronic Arts (EA)
Senior Technical Artist (Apex Legends)
- Hybrid
- Vancouver, BC
- Posted Oct 16, 2026
Line Producer - EA SPORTS™ FC
- Hybrid
- Vancouver, BC
- Posted Oct 16, 2026
Senior Capture Artist
- Hybrid
- Vancouver, BC
- Posted Oct 16, 2026
VFX Intern
- Hybrid
- Vancouver, BC
- Posted Oct 16, 2026
