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Technical Interface Designer II - EA SPORTS FC

  • Vancouver, BC
  • Hybrid
  • Posted Oct 8, 2026
  • 1 position

$104,500–$142,800 / year

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Employment type
Full-time
Experience level
Mid-level · 2+ years
Minimum education
Bachelor’s degree
Posting language
English
Working hours
40 hours per week

Job summary

The Technical Interface Designer bridges the gap between art and engineering by implementing UI components and animations within the game engine. They are responsible for driving the conversion of legacy UI systems, maintaining code best practices, and collaborating with cross-functional teams to ensure technical feasibility.

Job details

DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. TECHNICAL INTERFACE DESIGNER - EA SPORTS™ FC Vancouver, Canada Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers. Your Responsibilities * Implement screens and components from mockups provided by the design team * Create UI animations and effects using proprietary game engine * Drive conversion of legacy UI into modern systems * Maintain best practices in code and art development * Apply proper optimization techniques in code and art assets * Quickly identify and debug art and animation related issues * Motion demo prototyping ensuring implementation feasibility * Creation for game front end and HUD and integration in game * Collaborate with engineering and art to understand needs and technical constraints * Document tools and workflows on the internal Wiki * High fidelity rapid prototyping for UX evaluation * Learn and support UI implementation and animations in legacy tech (Flash-based animations via ActionScript and timeline; XML-based layout markup language) Your Qualifications * Technical skills, and ability to quickly learn new proprietary production tools and workflow * Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascript, C#) * Familiar with scripting languages like Python * Proficient with modern design tools (Figma, Adobe, etc) and other graphics and animation applications * 1+ years of experience creating motion graphics, or interfaces with game engines such as Unreal or Unity * Visual animation and programming * Understanding of node-based visual scripting systems Other Preferred Skills/Qualifications * Understanding of user experience principles * Understanding of revision version control software. Knowledge of Perforce is ideal * Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma) * Knowledge of animating and scripting with Adobe Flash At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above. *Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Vancouver, British Columbia, Canada Role ID 216322 Worker Type Regular Employee Studio/Department EA Studios - SPORTS Work Model Hybrid

What you’ll do

The Technical Interface Designer bridges the gap between art and engineering by implementing UI components and animations within the game engine. They are responsible for driving the conversion of legacy UI systems, maintaining code best practices, and collaborating with cross-functional teams to ensure technical feasibility.

Requirements

Candidates should have at least 1 year of experience in motion graphics or interface design within game engines like Unreal or Unity. Proficiency in object-oriented programming languages, scripting, and modern design tools is required, along with a strong ability to learn proprietary production workflows.

Benefits

  • Vacation
  • Sick time
  • Paid parental leave
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Mental well-being support
  • Complimentary games

Listed skills

  • UI design · Preferred
  • JavaScript · Preferred
  • C++ · Preferred
  • Python · Preferred
  • Figma · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • UI design
  • Motion graphics
  • JavaScript
  • C#
  • Python
  • Figma
  • Adobe Creative Suite
  • Unreal Engine
  • Unity
  • Visual scripting
  • Perforce
  • ActionScript
  • XML
  • Prototyping
  • Debugging
  • User experience
  • Case Study
  • Figma (Design Software)
  • Workflow Management
  • Curiosity
  • Time Off Management
  • Scripting Languages
  • Resilience
  • Motion Graphics
  • Quick Learning
  • Game Art
  • Unity Engine
  • Adobe Flash
  • JavaScript (Programming Language)
  • Adaptability
  • Animations
  • C# (Programming Language)
  • Computer Science
  • Creativity
  • Markup Languages
  • Game Engine
  • Game Programming
  • Leadership
  • Python (Programming Language)
  • Project Management
  • Node.js (Javascript Library)
  • Object-Oriented Programming (OOP)
  • Rapid Prototyping
  • Version Control Software
  • Software Engineering
  • User Interface (UI)
  • User Experience (UX)
  • Visual Arts
  • Extensible Markup Language (XML)
  • Front End (Software Engineering)

Job areas

  • Software
  • Art & Design
  • Technology
  • Creative & Media
  • Sports & Recreation
  • Interface Designer
  • User Interface (UI) Designer
  • Graphic and Multimedia Designers
  • Web and Digital Interface Designers

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