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UX Lead

  • Vancouver, BC
  • On-site
  • Posted Oct 29, 2026
  • 1 position

$141,400–$204,400 / year

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week

Job summary

Lead the design and delivery of complex UX features and systems from concept through release while aligning with product strategy. Mentor UX designers and collaborate with cross-functional teams to establish design standards and ensure high-quality player experiences.

Job details

DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at respawn.com/studio. Apex Legends is looking for a UX Lead to help shape and evolve the player experience across the Apex Universe at our growing locations in Los Angeles – Chatsworth, Vancouver and Madison. Reporting to the Experience Design leadership team, you'll lead the design and delivery of impactful UX features and systems across our large, live-service product. You'll partner with multidisciplinary teams to define experience direction, guide design execution from early concepts through release, and help establish the standards and practices that ensure a cohesive, accessible, and high-quality player experience. As a hands-on design leader, you'll balance feature ownership with team mentorship, cross-functional collaboration, and the continuous improvement of our UX craft. Responsibilities * Lead complex UX features and systems from concept through implementation and release, translating player needs, gameplay goals, and product strategy into intuitive, high-quality experiences. * Partner with Experience Design leadership and cross-functional teams to define experience direction, align priorities, solve design challenges, and deliver cohesive player experiences. * Mentor and support UX designers through actionable feedback, design reviews, and collaborative problem-solving, while helping establish best practices, workflows, and standards that improve design quality and consistency. * Collaborate closely with engineers, UI technical designers, producers, and directors to develop feasible solutions, manage dependencies, prioritize work, and ensure high-quality implementation. * Advocate for player-centered design through prototyping, playtesting, research, and iteration, clearly communicating design rationale and influencing decisions across disciplines. Requirements * 7+ years of professional UX or interaction design experience, including experience shipping games and working within game engines. * Demonstrated experience leading complex UX initiatives, influencing cross-functional teams, and mentoring or guiding other designers. * Strong proficiency in Figma or comparable UX design tools, with experience in rapid prototyping and iterative design. * Strong understanding of interaction design, information architecture, usability, accessibility, and visual design principles. * Proven ability to balance player needs, gameplay requirements, technical constraints, and product priorities while communicating design decisions effectively. * A portfolio demonstrating high-quality UX work, complex problem-solving, and meaningful contributions to shipped products. Nice to Have * Experience developing UX for AAA, multiplayer, live-service, or FPS games. * Experience shaping UX vision, design principles, or roadmaps across multiple features or interconnected systems. * Familiarity with interaction design across console and PC, with mobile experience also valued Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Los Angeles - Chatsworth, California, United States of America * Location: Vancouver - Great Northern Way * State: British Columbia * Country: Canada * Location: Madison * State: Wisconsin * Country: United States of America Role ID 216570 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model On Site

What you’ll do

Lead the design and delivery of complex UX features and systems from concept through release while aligning with product strategy. Mentor UX designers and collaborate with cross-functional teams to establish design standards and ensure high-quality player experiences.

Requirements

Requires 7+ years of professional UX or interaction design experience, including shipping games and working within game engines. Candidates must demonstrate strong proficiency in Figma and the ability to lead complex initiatives while mentoring other designers.

Benefits

  • Vacation
  • Sick time
  • Paid parental leave
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Mental well-being support
  • Complimentary games

Listed skills

  • UX design · Preferred
  • Mentorship · Preferred
  • Figma · Preferred
  • Visual Design · Preferred
  • Cross-Functional Collaboration · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • UX design
  • Interaction design
  • Figma
  • Rapid prototyping
  • Information architecture
  • Usability
  • Accessibility
  • Visual design
  • Game engines
  • Mentorship
  • Cross-functional collaboration
  • Live-service product management
  • Playtesting
  • Design leadership
  • Product strategy
  • Communication
  • Problem Solving
  • Workflow Management
  • Curiosity
  • Leadership
  • Continuous Improvement Process
  • Adaptability
  • Resilience
  • Design Elements And Principles
  • Research
  • Cross-Functional Collaboration
  • Creativity
  • Advocacy
  • User Interface (UI)
  • User Experience (UX)
  • Time Off Management
  • Figma (Design Software)
  • Prototyping
  • Product Strategy
  • Rapid Prototyping
  • Information Architecture
  • Visual Design
  • Interaction Design
  • Complex Problem Solving
  • User Experience (UX) Design
  • Experience Design
  • Game Engine
  • Iterative Design

Job areas

  • Technology
  • Software
  • Creative & Media
  • Management & Leadership
  • Art & Design
  • UX Lead
  • Video Game Designer
  • Graphic and Multimedia Designers
  • Video Game Designers
  • Web and Digital Interface Designers

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