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Full Circle StudioVerified Job Source

Senior Live Service / Economy Designer

  • Vancouver, BC
  • On-site
  • Posted Aug 5, 2026
  • 1 position

$114,300–$156,200 / year

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Employment type
Full-time
Experience level
Senior · 5+ years
Apply by
Sep 21, 2026
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

The role involves designing and tuning F2P live service systems, including progression, rewards, and battle pass-style mechanics. The designer will build economy models and partner with cross-functional teams to optimize retention, engagement, and monetization.

Job details

Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise. Skate is looking for a Senior Live Service / Economy Designer. This designer will help shape the long-term player experience through progression, rewards, events, challenges, battle pass-style systems, cosmetic economies, and live service loops. We are looking for a Senior Designer with free-to-play experience who understands how to balance player motivation, progression pacing, reward value, economy health, and business goals. You will partner with design, product, analytics, engineering, content, production, and QA to build systems that support retention, engagement, monetization, and player trust. Responsibilities Design and tune F2P live service systems including progression, rewards, events, missions, challenges, battle pass-style systems, and long-term player goals. Build and maintain economy models that support player expression, cosmetic collection, content pacing, reward value, and sustainable live operations. Tune earn rates, sinks, faucets, reward structures, pricing, progression pacing, and cosmetic value. Partner with product and analytics to define goals, evaluate performance, and identify opportunities to improve retention, engagement, and monetization. Create clear design documentation, tuning sheets, economy models, implementation notes, and handoff materials. Work with engineering, tools, and technical partners to move systems from concept into software. Support live operations through event planning, reward refreshes, content updates, economy health reviews, and post-launch tuning. Champion player-first live service design decisions and explain tradeoffs to partners and leadership. Qualifications 5+ years of experience in live service, economy, progression, or systems design. Direct experience working on free-to-play games. Experience designing or tuning progression, rewards, events, missions, battle pass-style systems, or game economies. Experience with retention, monetization, player motivation, progression pacing, and reward psychology. Experience building and maintaining economy models, progression models, tuning sheets, or reward models in spreadsheets (can maintain complex spreadsheets). Comfortable using data to evaluate design performance and make tuning recommendations. Able to break complex systems into clear levers, relationships, risks, and player outcomes. Documentation skills, including feature specs, economy models, tuning notes, and implementation support. Comfortable working with engineering, tools, or technical partners to bring systems into the game. Nice to Have Experience with cosmetic-driven F2P economies, including stores, cosmetic progression, rarity, collection, customization, pricing, and reward value. Experience with battle passes, season passes, event passes, reward calendars, quest systems, or cosmetic reward tracks. Experience with skateboarding or action sports games and culture, creator culture, or player expression systems. Pay Transparency - North America Compensation And Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

What you’ll do

The role involves designing and tuning F2P live service systems, including progression, rewards, and battle pass-style mechanics. The designer will build economy models and partner with cross-functional teams to optimize retention, engagement, and monetization.

Requirements

Candidates need 5+ years of experience in live service or economy design with direct experience in free-to-play games. Proficiency in creating complex economy models via spreadsheets and the ability to use data for tuning recommendations are required.

Benefits

• Vacation • Sick time • Paid top-up to EI/QPIP benefits • Extended health/dental/vision coverage • Life insurance • Disability insurance • Retirement plan • Bonus and other incentive programs • Mental well-being support • Complimentary games

Listed skills

  • Data analysis · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Live Service Design
  • Economy Design
  • Free-to-Play (F2P) Experience
  • Progression Systems
  • Monetization
  • Reward Psychology
  • Spreadsheet Modeling
  • Data Analysis
  • Game Economy Tuning
  • Battle Pass Design
  • Retention Strategy
  • Technical Documentation
  • Cosmetic Economies
  • Live Operations
  • Player Motivation

Job areas

  • Creative & Media
  • Software
  • Art & Design
  • Engineering
  • Data & Analytics

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