Opens LinkedIn
- Employment type
- Full-time
- Posting language
- English
Job summary
Design and integrate in-game interfaces—including menus, animations, HUDs, icons, buttons, and mockups—in collaboration with art direction, user experience, and programming teams. Adapt gameplay concepts into clear, cohesive interfaces, integrate and optimize assets in game tools and engines, and refine work based on feedback while sharing best practices.
Job details
Game Development 1–2 years 2D Art Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a User Interface Artist (UI Artist) at Ubisoft Saguenay, you design and integrate in-game interfaces in close collaboration with art direction, user experience, and programming teams. You turn gameplay concepts into clear, functional, and visually consistent interfaces integrated into our proprietary tools and game engines. You continuously refine your work based on team feedback and contribute to shared UI best practices. What you’ll do Collaborate with art and brand direction to follow the project’s visual identity Translate gameplay concepts into functional and cohesive interfaces Partner with user experience teams to visually represent user journeys Design interface elements including menus, animations, HUD, icons, buttons, and mockups Balance creative intent with technical constraints Integrate assets into proprietary game tools and engines Refine and optimize interfaces based on team feedback Document workflows and share UI design best practices Qualifications What you bring to the team Proficiency with visual design tools such as Photoshop, Illustrator, After Effects, Figma, or Miro Strong understanding of ergonomics and information architecture Ability to collaborate effectively within cross-functional teams Clear and thoughtful communication skills Openness to feedback and continuous improvement Knowledge of user experience design principles Strong interest in visual communication and user experience Functional proficiency in French is required What to send our way Your CV highlighting relevant skills and experience A portfolio showcasing your UI work Contract: PermanentWork flexibility: Office-based
What you’ll do
Design and integrate in-game interfaces—including menus, animations, HUDs, icons, buttons, and mockups—in collaboration with art direction, user experience, and programming teams. Adapt gameplay concepts into clear, cohesive interfaces, integrate and optimize assets in game tools and engines, and refine work based on feedback while sharing best practices.
Requirements
Candidates should be proficient with visual design tools such as Photoshop, Illustrator, After Effects, Figma, or Miro, and understand ergonomics, information architecture, and user experience principles. Strong collaboration and communication skills, openness to feedback, an interest in visual communication and user experience, and functional proficiency in French are required.
Listed skills
- Visual Design · Preferred
- Adobe Photoshop · Preferred
- Adobe Illustrator · Preferred
- Figma · Preferred
- Cross-Functional Collaboration · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- User Interface Design
- 2D Art
- Visual Design
- User Experience Design
- Ergonomics
- Information Architecture
- Interface Animation
- HUD Design
- Icon Design
- Mockup Design
- Asset Integration
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
- Figma
- Cross-Functional Collaboration
Job areas
- Art & Design
- Creative & Media
- Technology
- Software
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