LS

Larian Studios

Verified Job Source

Ghent • Quebec City • Dublin • Guildford • Barcelona • Kuala Lumpur • Warsaw

Gent

Computer Games
501–1,000 people

About

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards.

Open positions

Combat Designer | Concepteur de combats

On-site · Québec

Design and own tactical, engaging combat encounters that provide novel and memorable challenges for players. Collaborate with art, narrative, and scripting departments to ensure production alignment and maintain high-quality game standards.

Senior Engine Programmer | Programmeur moteur senior

On-site · Québec

Develop, debug, and optimize all aspects of the game engine to meet quality and performance targets. Participate in engine design, production, code reviews, and provide mentorship to team members.

Lead Tools Programmer | Responsable Programmeur outils

On-site · Québec

Lead and mentor the Tools team while collaborating with Engine and Gameplay teams to improve proprietary tools and content pipelines. Design and maintain internal user interfaces and identify workflow bottlenecks to enhance overall developer productivity.

Level Designer | Concepteur de niveaux

On-site · Québec

The Level Designer is responsible for building white box versions of game areas and finalizing them for shipping. They must collaborate with environment art, scripting, and cinematic teams to ensure the level aligns with narrative and creative goals.

Graphics Programmer | Programmeur graphique

On-site · Québec

Maintain and extend the proprietary engine's VFX components, including particle simulation and rendering pipelines. Collaborate with the Art/VFX department to implement high-quality visual effects and optimize code for performance.

Talent Sourcer (Recruiter) | Sourceur de talents (recruteur)

On-site · Québec

Source and engage high-quality candidates for global locations using advanced search techniques and talent pipelines. Partner with hiring managers to provide market insights and promote employer branding through community and university engagement.

Tech Audio Designer | Concepteur sonore technique

On-site · Québec

Execute the technical audio vision by maintaining the entire audio pipeline from asset production to deployment. Design and implement Wwise systems and write scripts to automate audio workflows while mentoring junior team members.

Scripter | Scripteur

On-site · Québec

Create engaging gameplay sequences based on narrative pitches to reward player agency and deliver fun experiences. Collaborate with cross-functional teams including art, animation, and writing to implement and maintain gameplay features.