LS

Larian Studios

Verified Job Source

Ghent • Quebec City • Dublin • Guildford • Barcelona • Kuala Lumpur • Warsaw

Gent

Computer Games
501–1,000 people

About

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards.

Open positions

Gameplay Programmer | Programmeur de gameplay

On-site

(Version française ci-dessous)   Gameplay Programmer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools. Work closely together with the other departments to imple…

Engine Programmer | Programmeur moteur

On-site

(Version française ci-dessous)   Engine programmer   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.   Responsibilities   ⬝Work on all aspects of engine development, notably, animation-related systems ⬝Write performant, robust and maintainable code ⬝Debug, profile and optimise code to h…

Game Engine QA | Contrôle qualité — Moteur de jeu

On-site

(Version française ci-dessous) Game Engine QA  With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Game Engine QA to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities: Perform all kinds of manual testing Closely assist the programming team with testing specific changes before code is submitted to the main developer branches Write new and maintai…

Lead Engine Programmer | Responsable programmation moteur

On-site

(Version française ci-dessous)   Lead Engine Programmer   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Lead Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.     Responsibilities ● Lead, mentor and coach our Engine team ● Assist with recruiting of Engine Programmers ● Manage code reviews and code features documentation ● Work in tan…

RPG Designer | Concepteur des Jeux de rôle

On-site

(Version française ci-dessous)   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.   As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer h…

Combat Designer | Concepteur de combats

On-site · Québec

Design and own tactical, engaging combat encounters that provide novel and memorable challenges for players. Collaborate with art, narrative, and scripting departments to ensure production alignment and maintain high-quality game standards.

Senior Engine Programmer | Programmeur moteur senior

On-site · Québec

Develop, debug, and optimize all aspects of the game engine to meet quality and performance targets. Participate in engine design, production, code reviews, and provide mentorship to team members.

Lead Tools Programmer | Responsable Programmeur outils

On-site · Québec

Lead and mentor the Tools team while collaborating with Engine and Gameplay teams to improve proprietary tools and content pipelines. Design and maintain internal user interfaces and identify workflow bottlenecks to enhance overall developer productivity.

Level Designer | Concepteur de niveaux

On-site · Québec

The Level Designer is responsible for building white box versions of game areas and finalizing them for shipping. They must collaborate with environment art, scripting, and cinematic teams to ensure the level aligns with narrative and creative goals.

Graphics Programmer | Programmeur graphique

On-site · Québec

Maintain and extend the proprietary engine's VFX components, including particle simulation and rendering pipelines. Collaborate with the Art/VFX department to implement high-quality visual effects and optimize code for performance.

Talent Sourcer (Recruiter) | Sourceur de talents (recruteur)

On-site · Québec

Source and engage high-quality candidates for global locations using advanced search techniques and talent pipelines. Partner with hiring managers to provide market insights and promote employer branding through community and university engagement.

Tech Audio Designer | Concepteur sonore technique

On-site · Québec

Execute the technical audio vision by maintaining the entire audio pipeline from asset production to deployment. Design and implement Wwise systems and write scripts to automate audio workflows while mentoring junior team members.

Scripter | Scripteur

On-site · Québec

Create engaging gameplay sequences based on narrative pitches to reward player agency and deliver fun experiences. Collaborate with cross-functional teams including art, animation, and writing to implement and maintain gameplay features.