Senior Gameplay Engineer
Design and implement core gameplay systems, including combat abilities and progression, from prototype to polished state. Own features end-to-end while optimizing for mobile performance and establishing scalable engineering practices.
- Remote
- Vancouver, British Columbia, Canada
- Posted Jul 28, 2026
- Apply by Jan 24, 2027
- 1 position
Job summary
Lightfox Games is seeking a talented and enthusiastic Senior Gameplay Engineer to join our Vancouver, British Columbia based team to work on an unannounced mobile game for a world-class IP and Publisher. This is a fully remote role. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites. Responsibilities Design, implement, and iterate on core gameplay systems including abilities in combat, meta progression systems, social features, and events Collaborate closely with designers and artists to bring game features from prototype to polished, shippable state Understand the “Why” of the features you’re building, and collaborate with the team to find creative solutions to enhance development speed and quality Own features end-to-end, from technical design and implementation through optimization, bug fixing, and live support Write clean, maintainable, and well-documented C# code within Unity, setting standards for the broader engineering team Profile and optimize gameplay systems to meet mobile performance targets across a range of devices Contribute to technical architecture decisions and help establish scalable engineering practices for a growing team Requirements 5+ years of professional game development experience, including senior-level ownership of gameplay systems on at least one shipped title Strong proficiency in C# and deep hands-on experience with Unity Experience leveraging LLMs to create production-ready client and server code Proven ability to implement and iterate on responsive, high-quality gameplay feel in a live or shipped product Solid understanding of mobile performance constraints, including CPU/GPU profiling, memory management, and optimization techniques Strong communication and collaboration skills, comfortable working cross-functionally with design, art, and engineering in a small, fast-moving team Self-motivated and comfortable with ownership in an ambiguous, early-stage environment Nice to have Experience shipping gameplay systems for mobile free-to-play games Experience with ARPG or 4X game mechanics, combat systems, or progression loops Familiarity with live ops pipelines, feature flagging, and remote configuration systems Experience working within an established IP or licensed property Compensation CA$120,000 – CA$150,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.
What you’ll do
Design and implement core gameplay systems, including combat abilities and progression, from prototype to polished state. Own features end-to-end while optimizing for mobile performance and establishing scalable engineering practices.
Requirements
Requires 5+ years of professional game development experience with at least one shipped title and strong proficiency in C# and Unity. Candidates must have a solid understanding of mobile performance constraints and experience using LLMs for production code.
Benefits
• Health coverage • Vision coverage • Dental coverage • RRSP matching • Equity
Other relevant skills
Identified from the job description. Confirm important requirements above.
- C#
- Unity
- Gameplay Engineering
- Mobile Performance Optimization
- Technical Design
- LLM Integration
- CPU/GPU Profiling
- Memory Management
- Game Architecture
- Cross-functional Collaboration
Job areas
- Software
- Engineering
- Technology
- Creative & Media
Additional details
- Minimum experience
- 5+ years
- Apply by
- Jan 24, 2027
- Posting language
- English
- Working hours
- 40 hours per week
- Location requirements
- Country, Vancouver, British Columbia, Canada
- Seniority
- Mid-Senior level
