LG

Lightfox Games

Verified Job Source

Connecting people around the globe through amazing mobile gaming experiences and having fun doing it.

Seattle, WA

Entertainment
11–50 people

About

Lightfox Games is a mobile game developer based in Seattle, Washington. We aim to make the best multiplayer games that connect and inspire the next generation of mobile players. If you love creating games, Lightfox Games might be the place for you. We are building a company of collaborative game makers with the power to do what they think is best for our games, community, and company.

Open positions

Senior 3D Artist - Unannounced Project

Hybrid · Vancouver

Create and optimize high-quality 3D characters, props, and weapons for a mobile game while maintaining visual fidelity and meeting performance requirements. Collaborate with art, design, and engineering teams to develop pipelines and visual direction, and mentor artists while contributing from early exploration through final in-engine polish.

Server Engineer - Unannounced Project

Hybrid · Vancouver

Design, build, and maintain scalable server-side systems for player data, live operations, matchmaking, and social features. Own backend features from technical design through implementation, testing, deployment, and live support, while collaborating across disciplines and contributing to architecture and engineering standards.

Content Producer - Unannounced Project

Hybrid · Vancouver

Own the production pipeline for game content from initial brief through release, coordinating design, art, narrative, audio, QA, and publisher approvals. Maintain schedules and release readiness, improve team workflows, and use player feedback and KPIs to help shape live events and content updates.

UX Designer - Unannounced Project

Hybrid · Vancouver

Own UX for core game systems by defining flows, wireframes, and interaction models, and collaborate with artists, designers, and engineers to deliver polished player experiences. Conduct playtests and user research, maintain UX documentation, implement first-pass UX in Unity, and advocate for player needs in cross-functional decisions.

Art Outsource Manager - Unannounced Project

Remote · Vancouver, British Columbia, Canada

Manage outsourced art schedules, asset lists, milestones, vendor relationships, and publisher approval workflows. Coordinate with internal teams and vendors to brief, review, and approve assets while enforcing technical delivery standards for Unity.

Art Outsource Manager

Remote · Vancouver, British Columbia, Canada

Manage external art vendors, schedules, asset lists, and delivery milestones, coordinating with internal art, production, and engineering teams. Review and approve assets against artistic, technical, and IP requirements, manage publisher feedback, and maintain vendor performance and relationships.

Content Producer

Remote · Canada

Own the production pipeline for game content from initial brief through release, including schedules, asset tracking, approvals, readiness checks, and coordination across design, art, narrative, audio, and QA. Lead team planning and continuous process improvement, and use player feedback and KPIs to help guide live content cadence and updates.

Senior 3D Artist

Hybrid · Vancouver

Create high-quality 3D characters, props, and weapons optimized for mobile performance while aligning with the IP's visual identity. Collaborate with cross-functional teams to establish art pipelines and mentor other artists to elevate the overall quality bar.

User Experience Designer

Hybrid · Vancouver

The designer will own the UX for core game systems, creating flows and wireframes to ensure intuitive player experiences. They will collaborate with cross-functional teams and implement first-pass UX in Unity for testing and feedback.