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Art Outsource Manager - Unannounced Project

  • Vancouver, British Columbia, Canada
  • Remote
  • Posted Oct 9, 2026
  • 1 position

$95,000–$125,000 / year

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

Manage outsourced art schedules, asset lists, milestones, vendor relationships, and publisher approval workflows. Coordinate with internal teams and vendors to brief, review, and approve assets while enforcing technical delivery standards for Unity.

Job details

Games Studio Careers Support VIEW OPEN ROLES Games Studio Careers Support VIEW OPEN ROLES Open Positions Art Art Outsource Manager Vancouver, BC Remote About The Role Lightfox Games is seeking an experienced and enthusiastic Art Outsource Manager to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This is a fully remote role, but there might be an optional office location in Vancouver by the end of the year. When remote, we’re a quick-to-videocall, video-on studio to keep collaboration fast and effective. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites. Responsibilities Manage outsource schedules, asset lists, and delivery milestones Partner closely with the Art Director, Artists, Producers, and Engineers to turn art direction into clear, actionable vendor briefs Review delivered assets against style guides, technical specs, and IP guidelines, driving feedback and revision loops through to final approval Define and enforce technical delivery standards (naming conventions, poly and texture budgets, rig and animation specs) so assets land in Unity without rework Manage Publisher art approvals for outsourced work, packaging submissions and tracking feedback through to sign-off Build and maintain vendor relationships across time zones, tracking quality, cost, and throughput to know when to scale up, re-bid, or move on Requirements 5+ years of art production or art outsourcing experience in games, with at least one shipped mobile title where you owned the external art pipeline Experience managing outsource vendors across regions and time zones Understanding of mobile art constraints, including poly and texture budgets, atlasing, LODs, and performance on low-end devices Proficiency with production and asset tracking tools such as ShotGrid/Flow and Jira/Favro, and version control such as Perforce or Git Working knowledge of Photoshop and Maya or Blender, and the ability to review assets in-engine in Unity Strong written communication skills and a collaborative mindset, comfortable working in small, fast-moving teams Nice to Have 2D or 3D art skills to give vendors direct, actionable feedback Experience working within an established IP or licensed property, including Publisher approval cycles Experience with mobile free-to-play live ops art cadence, including events, seasons, and store content Experience leveraging AI tools to accelerate art production, tooling, reference gathering, or review workflows Compensation CAD $95,000 – $125,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity. APPLY FOR THIS ROLE Tell us a bit about yourself and attach your resume. Name * Email * Resume * (PDF or Word, max 6MB) Portfolio / reel URL (optional) LinkedIn URL (optional) Anything else? (optional) I confirm that I am legally authorized to work in Canada. * I understand this role is based out of British Columbia. * What's the soonest you'd be available to start this position? * October 2026 SuMoTuWeThFrSa © 2026 Lightfox Games, Inc. Support Privacy Terms Open Source

What you’ll do

Manage outsourced art schedules, asset lists, milestones, vendor relationships, and publisher approval workflows. Coordinate with internal teams and vendors to brief, review, and approve assets while enforcing technical delivery standards for Unity.

Requirements

Requires at least five years of game art production or outsourcing experience, including ownership of the external art pipeline for at least one shipped mobile title. Candidates should understand mobile art and performance constraints, have experience managing vendors across regions, and be proficient with production tracking, version control, art tools, and Unity asset review.

Benefits

  • Health Coverage
  • Vision Coverage
  • Dental Coverage
  • RRSP Matching
  • Equity

Listed skills

  • Production Scheduling · Preferred
  • Photoshop · Preferred
  • Jira · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Art Outsourcing Management
  • Art Production
  • Vendor Management
  • Production Scheduling
  • Asset Tracking
  • Art Direction
  • Asset Review
  • Mobile Game Art
  • Technical Art Standards
  • Publisher Approvals
  • Unity
  • ShotGrid
  • Jira
  • Favro
  • Perforce
  • Photoshop

Job areas

  • Art & Design
  • Creative & Media
  • Management & Leadership
  • Technology

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