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Senior 3D Artist - Unannounced Project

  • Vancouver, BC
  • Hybrid
  • Posted Oct 9, 2026
  • 1 position

$95,000–$120,000 / year

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

Create and optimize high-quality 3D characters, props, and weapons for a mobile game while maintaining visual fidelity and meeting performance requirements. Collaborate with art, design, and engineering teams to develop pipelines and visual direction, and mentor artists while contributing from early exploration through final in-engine polish.

Job details

Games Studio Careers Support VIEW OPEN ROLES Games Studio Careers Support VIEW OPEN ROLES Open Positions Art Senior 3D Artist Vancouver, BC Hybrid About The Role Lightfox Games is seeking a talented and enthusiastic Senior 3D Artist to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our Vancouver studio with approximately 50% of time expected in-person. Responsibilities Create high-quality 3D assets including characters, props, and weapons that meet mobile performance requirements and align with the IP's visual identity Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar Contribute to the visual development of the game, from early concept exploration through final in-engine polish Requirements 5+ years of professional game development experience, including senior-level ownership of 3D art on at least one shipped title Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop Experience with Unity and its asset pipeline Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams Nice to Have Experience creating art for mobile free-to-play games Experience working within an established IP or licensed property Experience with stylized art directions Experience leveraging AI tools in art production workflows Compensation CA$95,000 – CA$120,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity. APPLY FOR THIS ROLE Tell us a bit about yourself and attach your resume. Name * Email * Resume * (PDF or Word, max 6MB) Portfolio / reel URL (optional) LinkedIn URL (optional) Anything else? (optional) I confirm that I am legally authorized to work in Canada. * I understand this role is based out of British Columbia. * What's the soonest you'd be available to start this position? * October 2026 SuMoTuWeThFrSa © 2026 Lightfox Games, Inc. Support Privacy Terms Open Source

What you’ll do

Create and optimize high-quality 3D characters, props, and weapons for a mobile game while maintaining visual fidelity and meeting performance requirements. Collaborate with art, design, and engineering teams to develop pipelines and visual direction, and mentor artists while contributing from early exploration through final in-engine polish.

Requirements

Requires at least five years of professional game development experience, including senior-level 3D art ownership on a shipped title, and a strong portfolio across modeling, texturing, and materials. Candidates should be proficient with Maya, ZBrush, Substance Painter or Designer, Photoshop, and Unity, and understand real-time rendering, PBR workflows, and mobile texture budgets.

Benefits

  • Health Coverage
  • Vision Coverage
  • Dental Coverage
  • RRSP Matching
  • Equity

Listed skills

  • 3D Modeling · Preferred
  • Photoshop · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • 3D Modeling
  • Texturing
  • Material Creation
  • Maya
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Unity
  • Real-Time Rendering
  • PBR Workflows
  • Mobile Asset Optimization
  • Art Pipeline Development
  • Mentoring
  • Character Art
  • Prop and Weapon Art

Job areas

  • Creative & Media
  • Art & Design

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