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- Employment type
- Full-time
- Experience level
- Mid-level · 2+ years
- Posting language
- English
- Working hours
- 40 hours per week
- Office presence
- 3 days per week
- Seniority
- Mid-Senior level
Job summary
The designer will own the UX for core game systems, creating flows and wireframes to ensure intuitive player experiences. They will collaborate with cross-functional teams and implement first-pass UX in Unity for testing and feedback.
Job details
Lightfox Games is seeking a talented and enthusiastic UX Designer to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our Vancouver studio with approximately 50% of time expected in-person. Vancouver-based team members may be asked to travel to our Seattle office once or twice a year for on-sites. Responsibilities • Own UX across core game systems — defining flows, wireframes, and interaction models that make complex systems feel intuitive and rewarding • Partner closely with UI Artists, Game Designers, and Engineers to translate design intent into polished, player-facing experiences • Conduct and synthesize playtests, user research, and player feedback to drive continuous UX improvement • Build and maintain UX documentation including flows, wireframes, and interaction guidelines that scale with the team • Implement first-pass UX in-engine in Unity for playtesting and feedback • Advocate for the player experience in cross-functional discussions, balancing usability goals with design and business constraints Requirements • 3+ years of UX design experience in games, with at least one shipped mobile title in your portfolio • Experience designing UX for mobile free-to-play games, including live ops flows, storefronts, and onboarding • Strong portfolio demonstrating end-to-end UX process — from research and wireframing through final implementation • Proficiency in Figma for wireframing, prototyping, and design handoff • Solid understanding of mobile UX conventions, touch interaction patterns, and accessibility considerations • Proficiency in building UI in Unity • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams Nice to have • UI Art skills to help assist in development pipeline speed • Experience working within an established IP or licensed property • Experience leveraging AI tools to accelerate UX research, prototyping, or documentation workflows Compensation CA$95,000 to CA$125,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.
What you’ll do
The designer will own the UX for core game systems, creating flows and wireframes to ensure intuitive player experiences. They will collaborate with cross-functional teams and implement first-pass UX in Unity for testing and feedback.
Requirements
Candidates need 3+ years of game UX experience with at least one shipped mobile title and proficiency in Figma and Unity. A strong portfolio demonstrating the end-to-end UX process for mobile free-to-play games is required.
Benefits
- Health Coverage
- Vision Coverage
- Dental Coverage
- RRSP Matching
- Equity
Listed skills
- UX design · Preferred
- Wireframing · Preferred
- Figma · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- UX Design
- Wireframing
- Prototyping
- Figma
- Unity
- User Research
- Mobile Game Design
- Interaction Design
- Playtesting
- Accessibility
- Live Ops Flows
- UI Art
Job areas
- Creative & Media
- Art & Design
- Software
- Technology
- Engineering
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