PC

People Can Fly Studio

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People Can Fly is a leading global video game development studio known for its innovative shooter titles and expertise in Unreal Engine, with projects across multiple platforms.

Warszawa, Woj. Mazowieckie

Computer Games
201–500 people

About

People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Echo with Krafton; Delta with Sony; Lost Rift (previously Victoria), which we’re growing in the self-publishing model; two projects in VR technology – Green Hell VR and TRACKED: Shoot To Survive. SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Open positions

Senior Asset Artist

Remote · Canada, Ireland, Poland, United Kingdom, United States

Create high-quality 3D assets including hard surface, organic, and architectural elements for AAA game titles. Collaborate with department leads to solve technical and artistic challenges while balancing art quality with engine performance.

Artiste Senior d'Assets / Senior Asset Artist - Remote

Remote · Canada, Ireland, Poland, United Kingdom, United States

Produce high-quality environment assets and props that align with the project's artistic direction and technical specifications. Collaborate on R&D initiatives to improve workflows and support the onboarding and recruitment of new talent.

Artiste Senior d'Assets / Senior Asset Artist - Remote

Remote · Montreal, Quebec, Canada

Produce high-quality environment assets and props while maintaining artistic direction and technical specifications. Collaborate on R&D initiatives to improve pipelines and support team members through feedback and mentoring.

Lead Level Artist - Remote

Remote · Canada

Manage and lead a team of artists to produce playable levels that align with the Art Director's vision and storytelling needs. Oversee technical consistency, maintain production pipelines, and ensure all environment assets meet performance benchmarks.

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Remote · Canada

Manage and lead a team of artists to produce high-quality playable levels that align with the Art Director's vision and technical requirements. Oversee production pipelines, mentor team members, and collaborate across departments to ensure project milestones and performance benchmarks are met.

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Remote · Montreal, Quebec, Canada

Lead and manage a team of environment artists to produce playable levels that align with the Art Director's vision and technical constraints. Oversee the creation of world geometry and composition while ensuring technical consistency and performance benchmarks in Unreal Engine.

Senior External Development Lighting Artist

Remote · Canada

Establish external partner workflows and deliver aesthetic and technical feedback throughout development. Collaborate with various teams to create compelling lighting setups that enhance gameplay and narrative.

Conseils en propriété intellectuelle / IP Counsel

Hybrid · Montréal

Provide legal advice and research on intellectual property, copyright, and IT contracts for the PCF Group. Liaise with external legal counsel in the US, UK, and Canada to manage commercial agreements and compliance.

Conseils en propriété intellectuelle / IP Counsel

Hybrid · Montréal

Provide legal advice and research on intellectual property, copyright, and IT compliance for the PCF Group. Draft and negotiate various commercial and technology agreements while liaising with external legal counsel in the US, UK, and Canada.

Conseils en propriété intellectuelle / IP Counsel

Hybrid · Montréal

Provide practical legal advice and research on intellectual property, copyright, and IT contracts for the PCF Group. Draft and negotiate commercial agreements while liaising with external legal counsel in the US, UK, and Canada.

Programmeur principal gameplay / Principal Gameplay Programmer - Remote

On-site

Company Description People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous cont…

Principal Gameplay Programmer - Remote (Canada)

On-site

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currentl…

Senior External Development Lighting Artist - Remote

Hybrid · Montréal

Create compelling lighting and atmospheric environments that drive narrative and maintain visual consistency across the game. Manage external partner workflows by providing technical benchmarks, feedback, and auditing deliverables for quality and performance.

Artiste de personnage principal(e) / Principal Character Artist

Remote · Canada, Poland

The Principal Character Artist will maintain artistic direction and quality while producing high-quality characters, creatures, and props. They will collaborate with various teams to ensure the visual quality and artistic vision are met throughout the development pipeline.

Artiste de personnage principal(e) / Principal Character Artist

Remote · Canada, Poland

Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and visual standards. Collaborate with technical and animation departments to optimize pipelines and implement surface shaders for in-game assets.

Principal Character Artist

Remote · Canada, Poland

Maintain artistic direction and quality while producing high-quality characters, creatures, and props. Collaborate with leads to set artistic vision benchmarks and ensure quality standards across the development pipeline.

Artiste de personnage principal(e) / Principal Character Artist

Remote · Canada, Poland

Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and quality standards. Collaborate with technical and animation departments to implement R&D initiatives and optimize development pipelines.

Concepteur de jeux de combat / Combat Game Designer

Remote · Montréal, Quebec, Canada

The role involves creating, pitching, and prototyping gameplay ideas for combat mechanics and systems. It also includes implementing combat characters and collaborating with various disciplines throughout the development process.

Concepteur de jeux de combat / Combat Game Designer

Hybrid · Montréal

Create, prototype, and implement core combat mechanics, character behaviors, and encounters for AAA titles. Collaborate across disciplines to develop design documents and ensure high-quality audio-visual combat experiences.

Concepteur senior de jeux de combat / Senior Combat Game Designer

Remote · Montréal, Quebec, Canada

The role involves creating and prototyping gameplay ideas for combat mechanics and systems, as well as implementing combat characters with various behaviors and animations. Collaboration with multiple disciplines and staying updated on industry trends is also essential.