PC

People Can Fly Studio

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People Can Fly is a leading global video game development studio known for its innovative shooter titles and expertise in Unreal Engine, with projects across multiple platforms.

Warszawa, Woj. Mazowieckie

Computer Games
201–500 people

About

People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as award-winning Painkiller (launched in 2004), Gears of War: Judgment (published in 2013), Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011), Bulletstorm: Full Clip (launched on April 7, 2017), and Outriders (2021). People Can Fly's latest collaboration with Microsoft and The Coalition - Gears of War: E-Day is coming October 6th, 2026. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Zulu/Bravo with Krafton, Delta with Sony; Florence with 2K Games Inc, and Lost Rift in Early Access. Our VR games studio, Incuvo, is working on the VR version of Creepy Jar's StarRupture. The title will be available on Meta Quest 3 and Meta Quest 3S headsets. PCFG is listed on Warsaw Stock Exchange since 2020. In 2026 we acquired Cooldown Games to operate as an independent publishing vertical within PCFG. SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Open positions

Senior Technical Animator

Hybrid · Montréal

The Senior Technical Animator will establish and maintain production pipelines while creating high-quality character, creature, and prop rigs. They will also collaborate with modelers and animators to improve workflows and resolve complex technical issues.

Gestionnaire du soutien TI/ IT Support Manager

Hybrid · Montréal

The Global Service Desk Manager will lead the IT support team across Canada, providing technical mentorship and coordinating daily operations. They are responsible for implementing support processes, managing asset lifecycles, and overseeing IT rollouts and security enhancements.

Artiste d’éclairage / Lighting Artist - Remote

Remote · Canada

Create high-quality lighting schemes for scenes, levels, and cinematics that align with the project's artistic direction and narrative goals. Collaborate with cross-disciplinary teams to ensure visual quality while maintaining performance requirements and meeting production deadlines.

Artiste de personnage principal(e) / Principal Character Artist

Remote · Canada, Poland

Produce high-quality characters, creatures, and props while maintaining the project's artistic direction and visual standards. Collaborate with technical and animation departments to optimize pipelines and implement surface shaders for in-game assets.