PC

People Can Fly Studio

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People Can Fly is a leading global video game development studio known for its innovative shooter titles and expertise in Unreal Engine, with projects across multiple platforms.

Warszawa, Woj. Mazowieckie

Computer Games
201–500 people

About

People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Echo with Krafton; Delta with Sony; Lost Rift (previously Victoria), which we’re growing in the self-publishing model; two projects in VR technology – Green Hell VR and TRACKED: Shoot To Survive. SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Open positions

Payroll and Benefits Specialist

Hybrid · Montréal

Responsible for processing semi-monthly payroll and ensuring tax compliance for employees in the US and Canada. Acts as the subject matter expert for group benefits, retirement plans, and insurance administration.

Gestionnaire du soutien TI/ IT Support Manager

On-site · Montréal

Lead and coordinate the IT support team across Canada, providing technical mentoring and managing daily operations. Responsibilities include overseeing workstation provisioning, asset management, and leading IT rollouts and automation initiatives.

Global Service Desk Manager

On-site · Montréal

Lead and coordinate the IT Support team across Canada, providing technical mentoring and managing daily operations. Responsibilities include overseeing asset lifecycles, implementing support processes, and leading IT rollouts and automation initiatives.

Gestionnaire du soutien TI/ IT Support Manager

Hybrid · Montréal

The Global Service Desk Manager will lead the IT support team across Canada, providing technical mentorship and coordinating daily operations. They are responsible for implementing support processes, managing asset lifecycles, and overseeing IT rollouts and security enhancements.

Level Designer

On-site · Canada

The role involves blocking, building, and iterating on game levels from paper design through to final delivery. You will collaborate with visual, meshing, and coding teams to ensure high visual quality and engaging gameplay.

Artiste de niveau senior/Senior Level Artist - Remote, Canada

Remote · Canada

Produce playable levels by creating world geometry and composition in Unreal Engine based on art direction and level design needs. Collaborate with various art and design departments to maintain quality and implement R&D improvements to workflows.

Environment Artist - Remote, Canada

Remote · Canada

The role focuses on producing playable levels and world geometry in Unreal Engine based on the Art Director's vision and level design needs. Responsibilities include blocking out modules, creating proxy materials, and collaborating across departments to maintain artistic quality.

Artiste de niveau senior/Senior Level Artist - Remote, Canada

Hybrid · Montréal

Produce playable levels by interpreting the art director's vision and meeting level design requirements. Collaborate with cross-functional teams to maintain artistic quality and implement feedback throughout the development process.

Artiste d’éclairage / Lighting Artist - Remote

Remote · Canada

The Lighting Artist will create high-quality lighting schemes for scenes, levels, and cinematics based on concept art and reference photos. They are responsible for balancing visual quality with game performance requirements and collaborating across disciplines to integrate work into the build.

Artiste d’éclairage / Lighting Artist - Remote

Remote · Canada

Create high-quality lighting schemes for scenes, levels, and cinematics that align with the project's artistic direction and narrative goals. Collaborate with cross-disciplinary teams to ensure visual quality while maintaining performance requirements and meeting production deadlines.

Lighting Artist - Remote, Canada

Remote · Canada

The Lighting Artist will create high-quality lighting schemes and cinematics that align with the project's visual direction and narrative. They are responsible for balancing visual quality with technical performance requirements while collaborating across disciplines to integrate work into the build.

Lead Level Artist - Remote

Remote · Canada

Manage and lead a team of artists to produce playable levels that align with the Art Director's vision and storytelling needs. Oversee technical consistency, maintain production pipelines, and ensure all environment assets meet performance benchmarks.

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Remote · Canada

Manage and lead a team of artists to produce high-quality playable levels that align with the Art Director's vision and technical requirements. Oversee production pipelines, mentor team members, and collaborate across departments to ensure project milestones and performance benchmarks are met.

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Remote · Montreal, Quebec, Canada

Lead and manage a team of environment artists to produce playable levels that align with the Art Director's vision and technical constraints. Oversee the creation of world geometry and composition while ensuring technical consistency and performance benchmarks in Unreal Engine.

Conseils en propriété intellectuelle / IP Counsel

Hybrid · Montréal

Provide legal advice and research on intellectual property, copyright, and IT contracts for the PCF Group. Liaise with external legal counsel in the US, UK, and Canada to manage commercial agreements and compliance.

Conseils en propriété intellectuelle / IP Counsel

Hybrid · Montréal

Provide practical legal advice and research on intellectual property, copyright, and IT contracts for the PCF Group. Draft and negotiate commercial agreements while liaising with external legal counsel in the US, UK, and Canada.

Programmeur principal gameplay / Principal Gameplay Programmer - Remote

On-site

Company Description People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous cont…

Principal Gameplay Programmer - Remote (Canada)

On-site

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currentl…