Animation Programmer
- Montréal, QC
- On-site
- Posted Sep 18, 2026
- 1 position
Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Apply by
- Oct 15, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
Job summary
Design, develop, and maintain scalable animation systems and tools for an ambitious multiplayer experience in Unreal Engine. Collaborate with multidisciplinary teams to research and implement new procedural and physics-based animation techniques.
Job details
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together. What You’ll Do Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions. Analyze existing animation features within the game engine. Design, develop, and maintain scalable animation systems. Create tools and systems that support dynamic and living worlds. Maintain and optimize existing animation systems for upcoming projects. Write clear and structured code while considering performance, memory usage, and compatibility. Combine technical and artistic perspectives to support strong visual representation. Research and develop new animation techniques, including procedural and physics-based animation. Monitor developments in animation technologies and share knowledge across teams. Contribute to the continuous improvement of animation tools and workflows. Qualifications What you bring to the team Experience with C++ and C#. Knowledge of Visual Studio. Strong understanding of 3D mathematics. Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation. Understanding of animation tool development and optimization. Ability to collaborate effectively with multidisciplinary teams. Attention to detail when identifying and resolving system issues. Clear communication skills for technical topics.
What you’ll do
Design, develop, and maintain scalable animation systems and tools for an ambitious multiplayer experience in Unreal Engine. Collaborate with multidisciplinary teams to research and implement new procedural and physics-based animation techniques.
Requirements
Requires proficiency in C++, C#, and 3D mathematics, along with experience in animation techniques like IK and state machines. Candidates must have a strong ability to optimize systems and collaborate effectively across technical and artistic teams.
Listed skills
- C++ · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- C++
- C#
- Visual Studio
- 3D Mathematics
- Rigging
- State Machines
- Ragdoll Physics
- Inverse Kinematics
- Facial Animation
- Animation Tool Development
- Unreal Engine
- Procedural Animation
- Physics-based Animation
- Optimization
- System Design
- Technical Communication
Job areas
- Software
- Engineering
- Creative & Media
- Technology
- Art & Design
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