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Gameplay Animator - [For Honor]

  • Montréal, QC
  • On-site
  • Posted Sep 8, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Apply by
Oct 8, 2026
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

Create high-quality third-person animations and animation systems for the main character using keyframing and motion capture data. Collaborate with technical directors and designers to integrate and iterate on animations within the game engine.

Job details

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in third-person view. What you'll do: Create third-person animations that follow the visual language defined by the Animation Director and respect game design constraints; Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references; Process and enhance motion capture data, which is used as a foundation for selected animation systems; Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail; Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers; Test, review, and iterate on animation systems directly in-game; Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level; Take ownership of the final in-game feel of your work, which is the primary measure of animation quality. Qualifications Strong experience creating gameplay animations for video games; Proven experience in 3C animation and third-person animation systems; Strong expertise in motion capture data processing; A sharp eye for visual quality and detail; An open and collaborative mindset, with the ability to find compromises when solving complex problems; Motivation and pride in delivering high-quality work; Flexibility and resilience when adapting to production changes; A passion for teamwork and sharing ideas in a creative environment; Solid understanding of technical constraints related to game engine integration; Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions; Familiarity with MotionBuilder is a plus; Experience working on a shipped AAA title is an asset. What To Send Our Way A portfolio showcasing your best animation work, including first-person examples when possible. Your CV highlighting your experience and skills.

What you’ll do

Create high-quality third-person animations and animation systems for the main character using keyframing and motion capture data. Collaborate with technical directors and designers to integrate and iterate on animations within the game engine.

Requirements

Requires strong experience in gameplay and 3C animation for AAA titles, with expertise in motion capture processing. Candidates should have a solid understanding of technical engine constraints and a collaborative mindset.

Listed skills

  • Teamwork · Preferred
  • Production · Preferred
  • collaborative · Preferred
  • Technical · Preferred
  • precision · Preferred
  • Organization · Preferred
  • Collaboration · Preferred
  • Attention to detail · Preferred
  • Teams · Preferred
  • Process · Preferred
  • Time · Preferred
  • Integration · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Gameplay Animation
  • 3C Animation
  • Third-Person Animation Systems
  • Motion Capture Processing
  • Keyframe Animation
  • MotionBuilder
  • Game Engine Integration
  • AAA Game Development

Job areas

  • Creative & Media
  • Art & Design
  • Software
  • Technology
  • Engineering

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