Level Artist (Unreal)
Create immersive 3D environments by assembling visual elements that support storytelling and game atmosphere. Collaborate with designers and art teams to integrate assets in Unreal Engine while balancing technical constraints and gameplay needs.
- On-site
- Montréal, QC
- Posted Aug 24, 2026
- Apply by Sep 23, 2026
- 1 position
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Job summary
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Level Artist at Ubisoft Montreal, you will create immersive and memorable 3D environments. You’ll assemble and position visual elements that support environmental storytelling, strengthen the game atmosphere, and enhance the player experience. Whether working on a level, side mission, or open world area, you’ll help bring game spaces to life with strong artistic direction and attention to detail. Using lighting, composition, and environmental details, you’ll craft visually impactful scenes while balancing technical constraints and gameplay needs. What You’ll Do Collaborate with level designers and the art direction team to understand the game vision Research and gather relevant artistic and visual references Place proxies and communicate modeling and texturing needs with art teams Balance artistic goals with technical constraints Integrate and assemble assets in Unreal Engine to build polished and immersive environments Adjust lighting, composition, and visual details to strengthen mood and scene readability Ensure integrated content aligns with the artistic direction and gameplay requirements Test, iterate, and improve environments to support a smooth player experience Qualifications What you bring to the team Proficiency with 3D software such as Maya or 3ds Max Understanding of real-time optimization techniques Knowledge of artistic fundamentals including lighting, composition, and color theory Experience with modeling, texturing, lighting, or image processing Ability to collaborate effectively with cross-functional teams Strong communication skills Curiosity, adaptability, and initiative Attention to detail and an interest in creating immersive environments What To Send Our Way Your CV highlighting relevant skills and experiences A portfolio showcasing your best work or a link to your online portfolio
What you’ll do
Create immersive 3D environments by assembling visual elements that support storytelling and game atmosphere. Collaborate with designers and art teams to integrate assets in Unreal Engine while balancing technical constraints and gameplay needs.
Requirements
Requires proficiency in 3D software like Maya or 3ds Max and a strong understanding of artistic fundamentals and real-time optimization. Candidates must demonstrate the ability to collaborate effectively and provide a portfolio of their best work.
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine
- Maya
- 3ds Max
- Real-time Optimization
- Lighting
- Composition
- Color Theory
- 3D Modeling
- Texturing
- Environmental Storytelling
- Image Processing
- Cross-functional Collaboration
Job areas
- Art & Design
- Creative & Media
- Software
- Technology
Additional details
- Minimum experience
- 2+ years
- Apply by
- Sep 23, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
