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Senior Gameplay Animator - [March of Giants]

  • Montréal, QC
  • On-site
  • Posted Oct 14, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

Create and integrate gameplay and cinematic animations, refining them within the game's character and ability systems while ensuring they meet design and visual requirements. Coordinate with animators, designers, and programmers, participate in playtests, and take ownership of the quality and timely delivery of animated features.

Job details

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Senior Gameplay Animator on March of Giants at Ubisoft Montreal, you own the full gameplay animation process, from shaping memorable character performances to implementing and refining them directly within the game's ability system. You combine strong gameplay instincts with exceptional animation fundamentals, understanding how movement communicates both mechanics and personality. ‌You'll work alongside a passionate multidisciplinary team dedicated to pushing the boundaries of the MOBA genre. What you’ll do: Create keyframe gameplay and cinematic animations aligned with the visual direction and game design constraints; Integrate your animations into the character system and validate functionality; Plan and progress your tasks proactively; Share constructive feedback with teammates; Conduct playtests regularly; Collaborate closely with other animators, designers, and programmers to deliver features on schedule and at expected quality; Take ownership of the final quality of animated features delivered in the game. Qualifications Strong understanding of keyframe animation principles, game engines, production pipelines and constraints; Proficiency with animation software (Maya); Experience with Unreal Engine and Blueprints; Excellent communication, multitasking, and problem-solving skills; Experience with motion capture workflows. What To Send Our Way A portfolio of your best work as well as your CV highlighting your education, experience and skills.

What you’ll do

Create and integrate gameplay and cinematic animations, refining them within the game's character and ability systems while ensuring they meet design and visual requirements. Coordinate with animators, designers, and programmers, participate in playtests, and take ownership of the quality and timely delivery of animated features.

Requirements

Requires strong keyframe animation fundamentals and knowledge of game engines, production pipelines, and their constraints, along with proficiency in Maya. Experience with Unreal Engine, Blueprints, and motion-capture workflows is also required, as are strong communication, multitasking, and problem-solving skills.

Listed skills

  • Problem solving · Preferred
  • Communication · Preferred
  • Multitasking · Preferred
  • Cross-Functional Collaboration · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Keyframe Animation
  • Gameplay Animation
  • Cinematic Animation
  • Maya
  • Unreal Engine
  • Blueprints
  • Motion Capture
  • Animation Pipelines
  • Game Engine Integration
  • Playtesting
  • Communication
  • Problem-Solving
  • Multitasking
  • Cross-Functional Collaboration

Job areas

  • Creative & Media
  • Art & Design
  • Technology

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