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Senior Technical Animator - [March of Giants]

  • Montréal, QC
  • On-site
  • Posted Oct 16, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

Support and improve animation systems, rigs, tools, and workflows, including motion capture, facial animation, lip sync, and procedural systems. Validate animation assets, assist with engine integration and in-engine prototyping, and document technical processes while collaborating across disciplines.

Job details

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Senior Technical Animator on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals. What you’ll do: Support and evolve animation systems, including motion capture, facial animation, and lip sync; Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems; Analyze production needs and propose tools, workflows, and best practices; Perform technical validation of animation assets and support animators in nodal system creation; Support the integration of animations into the game engine; Prototype and test animation and physics systems directly in the engine; Maintain and improve the animation production workflow and related tools; Create and maintain clear technical documentation for the animation team. Qualifications Strong understanding of game engine animation workflows; Solid knowledge of animation principles, anatomy, and body mechanics; Experience with Unreal Engine and Blueprints; Experience with rigging, inverse kinematics, and state machines; Ability to create or adapt tools using scripting languages such as Python or MaxScript; Familiarity with digital content creation software for animation; Basic skills in modeling and animation to support technical tasks; Strong collaboration and communication skills across disciplines; Detail-oriented, proactive, and adaptable approach to problem solving. What To Send Our Way Your CV highlighting relevant skills and experiences. Examples of technical animation work, tools, or systems you have contributed to.

What you’ll do

Support and improve animation systems, rigs, tools, and workflows, including motion capture, facial animation, lip sync, and procedural systems. Validate animation assets, assist with engine integration and in-engine prototyping, and document technical processes while collaborating across disciplines.

Requirements

Requires strong knowledge of game engine animation workflows, animation principles, anatomy, and body mechanics, along with experience using Unreal Engine and Blueprints. Candidates should have experience with rigging, inverse kinematics, state machines, and scripting tools such as Python or MaxScript, plus strong collaboration and problem-solving skills.

Listed skills

  • Python · Preferred
  • Technical Documentation · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Game Engine Animation Workflows
  • Animation Principles
  • Anatomy
  • Body Mechanics
  • Unreal Engine
  • Blueprints
  • Rigging
  • Inverse Kinematics
  • State Machines
  • Python
  • MaxScript
  • Motion Capture
  • Facial Animation
  • Lip Sync
  • Procedural Systems
  • Technical Documentation

Job areas

  • Creative & Media
  • Technology
  • Software
  • Art & Design

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