UI Technical Artist (March of Giants)
The role involves transforming UI mockups into functional and performant gameflow interfaces and menus within Unreal Engine. You will collaborate with UX, UI Art, and Engineering teams to implement animations, shaders, and optimized assets.
- On-site
- Montréal, QC
- Posted Aug 24, 2026
- Apply by Sep 23, 2026
- 1 position
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Job summary
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a UI Technical Artist at Ubisoft Montréal, you will help bring gameflow interfaces and menus to life in Unreal Engine. You’ll transform UI mockups into functional, performant, and visually consistent experiences while working within the project’s technical requirements and collaborating closely with User Experience, UI Art, and UI Engineering teams. What You’ll Do Integrate menus and gameflow systems in Unreal Engine using UMG and Blueprint Break down UI designs into reusable widgets, interface structures, and logic flows Implement menu animations and interactive interface behaviors Optimize UI performance related to CPU, memory, textures, and materials Collaborate with User Experience, UI Art, and UI Engineering teams to support smooth integration workflows Create and refine UI materials and shaders to support visual quality targets Manage and optimize UI textures and graphic assets for performance and consistency Diagnose and resolve UI integration issues related to Blueprint, UMG, and interface implementation Maintain visual consistency across menus and gameflow interfaces Support technical problem-solving related to interface integration constraints Qualifications What you bring to the team Strong proficiency with Unreal Engine, including UMG, Blueprint, and UI integration workflows Knowledge of UI shaders and materials Understanding of UI textures, including formats, optimization, and memory management Balance visual quality with technical performance requirements Apply a technical and solution-oriented approach to UI integration challenges Collaborate effectively with cross-functional development teams Communicate interface implementation constraints clearly and constructively Adapt to evolving production and technical needs What To Send Our Way Your CV highlighting relevant skills and experiences Portfolio or project links showcasing relevant UI integration or technical art work
What you’ll do
The role involves transforming UI mockups into functional and performant gameflow interfaces and menus within Unreal Engine. You will collaborate with UX, UI Art, and Engineering teams to implement animations, shaders, and optimized assets.
Requirements
Candidates must have strong proficiency in Unreal Engine, specifically UMG and Blueprints, and a deep understanding of UI shaders and texture optimization. A solution-oriented approach to technical integration and a portfolio showcasing relevant work are required.
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine
- UMG
- Blueprint
- UI Integration
- UI Shaders
- UI Materials
- Texture Optimization
- Memory Management
- UI Animation
- Technical Art
- Cross-functional Collaboration
- Performance Optimization
Job areas
- Creative & Media
- Art & Design
- Software
- Technology
- Engineering
Additional details
- Minimum experience
- 5+ years
- Apply by
- Sep 23, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
