Associate Tech Director - Design
- Montréal, QC
- On-site
- Posted Sep 27, 2026
- 1 position
Opens an external site
- Employment type
- Full-time
- Experience level
- Senior · 5+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
You will serve as the primary Unreal Engine technical reference, translating gameplay system architecture into modular Blueprint tools and workflows. Additionally, you will mentor Tech Designers and collaborate with programming teams to ensure high-quality, performant gameplay implementation.
Job details
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows. You will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance. What you’ll do Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio Prototype gameplay systems in Blueprint before their potential transfer to native code Diagnose and resolve issues involving Blueprint performance, compilation, and stability Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets Qualifications What you bring to the team Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5 Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler Collaborate effectively with programming teams on complex gameplay systems and technical workflows Explain technical concepts clearly to both technical and non-technical collaborators Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams What to send our way Share your CV highlighting relevant skills and experiences Include portfolio or project links showcasing relevant Unreal Engine or Blueprint work Contract: Permanent Work flexibility: Office-based
What you’ll do
You will serve as the primary Unreal Engine technical reference, translating gameplay system architecture into modular Blueprint tools and workflows. Additionally, you will mentor Tech Designers and collaborate with programming teams to ensure high-quality, performant gameplay implementation.
Requirements
The role requires extensive experience in technical design and advanced hands-on expertise with Unreal Engine 4 or 5. Candidates must demonstrate strong proficiency in Blueprint Visual Scripting, performance optimization, and the ability to communicate complex technical concepts effectively.
Listed skills
- Technical Documentation · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine 4
- Unreal Engine 5
- Blueprint Visual Scripting
- Gameplay Systems
- Technical Design
- Mentoring
- Workflow Optimization
- Performance Profiling
- Unreal Insights
- Blueprint Profiler
- Gameplay Ability System
- Animation Blueprints
- Data Assets
- Technical Documentation
- Architecture Design
- Workflow Management
- Artificial Intelligence
- Animations
- Teaching
- Blueprinting
- Communication
- Debugging
- Leadership
- Innovation
- Problem Solving
- Mentorship
- Systems Architecture
- Unreal Engine
- Scripting
- Data Layers
- Teamwork
- Native Code
Job areas
- Technology
- Software
- Creative & Media
- Art & Design
- Engineering
- Associate Design Director
- Technical Sales Specialist
- Information and Communications Technology Sales Professionals
- Sales Representatives, Wholesale and Manufacturing, Technical and Scientific Products
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