Opens an external site
- Employment type
- Full-time
- Experience level
- Mid-level · 2+ years
- Posting language
- English
- Working hours
- 40 hours per week
Job summary
You will design and tune vehicle systems, physics, and mechanics to create an immersive driving experience within Unreal Engine. Additionally, you will collaborate with cross-functional teams to integrate features and maintain design documentation throughout the iteration process.
Job details
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Game Designer (Vehicles) at Ubisoft Montréal, you will design vehicle systems and mechanics for a multiplayer sandbox shooter built with Unreal Engine. The game combines player-versus-player and player-versus-environment gameplay (PvPvE). You will tune how vehicles behave to create an immersive, smooth driving experience while also contributing to other areas of game design. What you’ll do Design vehicle systems and features aligned with the game’s direction Tune handling and physics, including how various surfaces and terrain affect driving Balance vehicle settings in Unreal Engine to make driving feel engaging and realistic Design vehicle customization so changing parts affects how vehicles drive Design vehicle cameras, controls and combat features Build prototypes in Unreal Engine and evaluate their results Work with cross-functional teams to integrate features Adapt designs to technical and production constraints and resolve issues Create and maintain design documentation and improve features through iteration Qualifications What you bring to the team Show experience designing vehicles included in a released game Apply knowledge of vehicle handling, simulation and balancing Use Unreal Engine to design and tune game features Bring experience with Chaos Vehicles in Unreal Engine as an asset Show interest in multiplayer games and vehicle gameplay Communicate ideas clearly in writing and in conversation Bring critical thinking, curiosity, resourcefulness and a collaborative approach Understand the video game market and take an interest in what makes gameplay effective What to send our way Your CV highlighting relevant skills and experiences Samples of your work as files or links to your projects Contract: Permanent Work flexibility: Office-based
What you’ll do
You will design and tune vehicle systems, physics, and mechanics to create an immersive driving experience within Unreal Engine. Additionally, you will collaborate with cross-functional teams to integrate features and maintain design documentation throughout the iteration process.
Requirements
Candidates must have experience designing vehicles for a released game and proficiency in Unreal Engine, specifically with vehicle handling and simulation. Strong communication skills and a collaborative approach are essential for working within the development team.
Listed skills
- Documentation · Preferred
- Cross-Functional Collaboration · Preferred
- Critical Thinking · Preferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Game Design
- Vehicle Systems
- Physics Tuning
- Unreal Engine
- Chaos Vehicles
- Prototyping
- Vehicle Simulation
- Game Balancing
- Technical Design
- Documentation
- Cross-functional Collaboration
- Critical Thinking
- Resourcefulness
- Design Documentation
- Curiosity
- Innovation
- Physics
- Automobile Handling
- Writing
- Balancing (Ledger/Billing)
Job areas
- Creative & Media
- Software
- Technology
- Engineering
- Game Designer
- Video Game Designer
- Graphic and Multimedia Designers
- Video Game Designers
- Web and Digital Interface Designers
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