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Senior Gameplay Animator - [Rainbow Six Siege]

  • Montréal, QC
  • On-site
  • Posted Oct 21, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week

Job summary

The Senior Gameplay Animator will create and refine high-quality first-person and third-person character animations for Rainbow Six Siege. They will collaborate with technical directors and designers to integrate these animations into the game engine while ensuring visual consistency.

Job details

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description As a Senior Gameplay Animator on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view. What you'll do: Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints; Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references; Process and enhance motion capture data, which is used as a foundation for selected animation systems; Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail; Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers; Test, review, and iterate on animation systems directly in-game; Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level; Take ownership of the final in-game feel of your work, which is the primary measure of animation quality. Qualifications Strong experience creating gameplay animations for video games; Proven experience in 3C animation and first-person animation systems (FPS); Strong expertise in motion capture data processing; A sharp eye for visual quality and detail; An open and collaborative mindset, with the ability to find compromises when solving complex problems; Motivation and pride in delivering high-quality work; Flexibility and resilience when adapting to production changes; A passion for teamwork and sharing ideas in a creative environment; Solid understanding of technical constraints related to game engine integration; Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions; Familiarity with MotionBuilder is a plus; Experience working on a shipped AAA title is an asset. What to send our way A portfolio showcasing your best animation work, including first-person examples when possible. Your CV highlighting your experience and skills. Contract: Permanent Work flexibility: Office-based

What you’ll do

The Senior Gameplay Animator will create and refine high-quality first-person and third-person character animations for Rainbow Six Siege. They will collaborate with technical directors and designers to integrate these animations into the game engine while ensuring visual consistency.

Requirements

Candidates must have strong experience in gameplay and first-person animation systems, along with expertise in motion capture processing. A portfolio demonstrating high-quality animation work and familiarity with technical game engine constraints is required.

Listed skills

  • Visual Storytelling · Preferred
  • Collaboration · Preferred
  • Problem solving · Preferred
  • Attention to detail · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Gameplay animation
  • First-person animation
  • 3C animation
  • Motion capture data processing
  • Keyframe animation
  • Animation systems
  • Game engine integration
  • MotionBuilder
  • Technical animation
  • Visual storytelling
  • AAA game development
  • Collaboration
  • Problem solving
  • Attention to detail
  • Innovation
  • Detail Oriented
  • Resilience
  • Data Processing
  • Teamwork
  • Animations
  • Game Engine
  • Autodesk MotionBuilder
  • Game Design
  • Motion Capture

Job areas

  • Creative & Media
  • Software
  • Technology
  • Art & Design
  • Gameplay Engineer
  • Multimedia Designer / Animator
  • Graphic and Multimedia Designers
  • Special Effects Artists and Animators

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