Senior Technical Animator
The role involves owning the design and implementation of gameplay animation systems in Unreal Engine to ensure responsive and polished experiences. You will collaborate across disciplines to build scalable frameworks and improve animation pipelines and tools.
- Remote
- Quebec, Quebec, Canada
- Posted Jul 30, 2026
- Apply by Aug 29, 2026
- 1 position
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Job summary
[vc_row row_height_percent="40" back_color="color-wayh" overlay_alpha="50" gutter_size="3" column_width_percent="100" shift_y="0" z_index="0" uncode_shortcode_id="227207" back_color_type="uncode-palette"][vc_column column_width_percent="100" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" shift_x="0" shift_y="0" shift_y_down="0" z_index="0" medium_width="0" mobile_width="0" width="1/1" uncode_shortcode_id="717459"][vc_custom_heading text_color="color-xsdn" heading_semantic="h4" text_font="font-128145" text_size="h4" text_weight="400" text_transform="capitalize" uncode_shortcode_id="835130" text_color_type="uncode-palette"]Full-time position[/vc_custom_heading][vc_custom_heading text_color="accent" heading_semantic="h1" text_font="font-166230" text_size="fontsize-338686" text_weight="900" uncode_shortcode_id="116819" text_color_type="uncode-palette"] Senior Technical Animator [/vc_custom_heading][/vc_column][/vc_row][vc_row row_height_percent="0" overlay_alpha="50" gutter_size="3" column_width_percent="100" shift_y="0" z_index="0" uncode_shortcode_id="124826"][vc_column width="1/1"][vc_column_text text_color="color-jevc" uncode_shortcode_id="129242" text_color_type="uncode-palette"]Founded in 2020, Yellow Brick Games is committed to building digital playgrounds and memorable worlds using an ethical and human approach to game development. Inspired by our warrior princess Dorothée, we strive to make each moment down the road count, brick by brick. Yellow Brick Games launched its debut fantasy action-adventure title Eternal Strands in 2025. About The Role Yellow Brick Games is seeking a Senior Technical Animator to own the design, implementation, and evolution of animation systems. As the bridge between Animation, Design, and Programming, you will transform creative ideas into responsive, polished gameplay experiences while ensuring our animation pipeline remains efficient, scalable, and easy to use. You will play a key role in defining how characters move, react, and feel in-game by building robust animation systems, supporting the animation team with technical expertise, and continuously improving workflows and tools throughout production. Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity, and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition. Responsibilities Own the implementation and long-term maintenance of gameplay animation systems in Unreal Engine. Design, build, and iterate on Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and other runtime animation solutions. Partner closely with Game Designers to ensure animation systems support gameplay intentions, responsiveness, and overall game feel. Collaborate with Animators to translate creative direction into scalable and maintainable technical implementations while preserving animation quality and style. Work alongside Programmers to integrate new gameplay features and resolve animation-related technical challenges. Develop reusable animation frameworks, tools, and workflows that improve production efficiency and reduce implementation overhead. Identify bottlenecks within the animation pipeline and drive continuous improvements across production. Troubleshoot animation, gameplay integration, and runtime issues while balancing quality, performance, and maintainability. Document animation systems, technical workflows, and best practices, and help increase the technical proficiency of the animation team through mentoring and knowledge sharing. Push for state-of-the-art animation quality while taking into account our performance constraints. Collaborate across disciplines to ensure animation systems integrate seamlessly with gameplay, AI, camera, and other game systems. Requirements 3+ years of experience in Gameplay Animation, Technical Animation, Technical Design, or a related role within game development. Strong understanding of gameplay animation principles and how animation contributes to player experience and game feel. Professional experience implementing gameplay animation systems in Unreal Engine. Strong knowledge of Animation Blueprints, State Machines, Blend Spaces, Animation Montages, and animation graphs. Experience working with animation pipelines and DCC software such as Maya and/or MotionBuilder. Excellent analytical and problem-solving skills with the ability to diagnose complex gameplay animation issues. Strong communication and collaboration skills with multidisciplinary teams. Ability to take ownership of systems, prioritize work effectively, and work autonomously. Passion for improving workflows, tools, and production efficiency. Nice To Have Experience with Control Rig. Experience with Motion Matching, Full Body IK, procedural animation, or other modern animation techniques. Experience creating tools or automation using Blueprints, Python, or other scripting languages. Familiarity with Gameplay Ability System (GAS) or other gameplay frameworks. Experience working on one or more shipped AAA titles. Experience with C++. English, spoken and written. What We Offer A highly creative environment alongside gaming industry veterans Flexible work schedule and remote/hybrid arrangements Unlimited vacation policy Time off between Christmas and New Year’s Day to help you start the year off right Group insurance program with 24/7 access to a virtual medical clinic And more! [/vc_column_text][/vc_column][/vc_row][vc_row unlock_row="" row_height_percent="0" overlay_alpha="50" gutter_size="3" column_width_percent="100" shift_y="0" z_index="0" uncode_shortcode_id="153612"][vc_column column_width_percent="100" position_vertical="middle" align_horizontal="align_center" gutter_size="3" overlay_alpha="50" shift_x="0" shift_y="0" shift_y_down="0" z_index="0" medium_width="0" mobile_width="0" width="1/1" uncode_shortcode_id="486661"][vc_custom_heading text_color="color-prif" heading_semantic="h4" text_font="font-128145" text_size="h4" text_weight="400" text_transform="capitalize" uncode_shortcode_id="546263" text_color_type="uncode-palette"]INTERESTED IN THIS POSITION?[/vc_custom_heading][vc_column_text text_lead="yes" text_color="color-jevc" uncode_shortcode_id="680610" text_color_type="uncode-palette"]Tell us why you'd be the ideal candidate by sending us a brief word of introduction, along with your resume as an attachment. ***Please indicate the position you are applying for in the subject line.[/vc_column_text][vc_button button_color="accent" size="btn-lg" radius="btn-circle" border_width="0" button_color_type="uncode-palette" uncode_shortcode_id="202297" el_class="black-text" link="url:mailto%3Ajobs%40yellowbrickgames.ca|target:_blank"]Apply here[/vc_button][/vc_column][/vc_row][vc_row row_height_percent="3" override_padding="yes" h_padding="0" top_padding="2" bottom_padding="0" overlay_alpha="50" gutter_size="3" column_width_percent="100" shift_y="0" z_index="0" uncode_shortcode_id="151885"][vc_column width="1/1"][vc_button button_color="color-wayh" radius="btn-circle" hover_fx="full-colored" border_width="0" link="url:https%3A%2F%2Fyellowbrickgames.ca%2Fjobs" button_color_type="uncode-palette" uncode_shortcode_id="290353"]Back to Jobs[/vc_button][/vc_column][/vc_row]
What you’ll do
The role involves owning the design and implementation of gameplay animation systems in Unreal Engine to ensure responsive and polished experiences. You will collaborate across disciplines to build scalable frameworks and improve animation pipelines and tools.
Requirements
Requires 3+ years of experience in gameplay or technical animation with professional proficiency in Unreal Engine's animation tools. Candidates should be skilled in DCC software like Maya or MotionBuilder and possess strong problem-solving abilities.
Benefits
• Flexible work schedule • Remote/hybrid arrangements • Unlimited vacation policy • Time off between Christmas and New Year’s Day • Group insurance program • 24/7 access to a virtual medical clinic
Listed skills
- C++Preferred
- PythonPreferred
Other relevant skills
Identified from the job description. Confirm important requirements above.
- Unreal Engine
- Animation Blueprints
- State Machines
- Blend Spaces
- Animation Montages
- Maya
- MotionBuilder
- Technical Animation
- Gameplay Animation
- Control Rig
- Motion Matching
- Full Body IK
- Python
- C++
- Gameplay Ability System (GAS)
Job areas
- Creative & Media
- Software
- Art & Design
- Technology
- Engineering
Additional details
- Minimum experience
- 3+ years
- Apply by
- Aug 29, 2026
- Posting language
- English
- Working hours
- 40 hours per week
- Seniority
- Mid-Senior level
