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FX Artist (General Submission)

  • Vancouver, British Columbia, Canada
  • Remote
  • Posted Oct 8, 2026
  • 1 position

$45–$80 / hour

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Employment type
Temporary
Experience level
Mid-level · 2+ years
Posting language
English
Working hours
40 hours per week
Seniority
Entry level
Application method
Direct apply is available

Job summary

Create and refine high-quality visual effects simulations in Houdini, including fire, explosions, smoke, liquids, particles, cloth, hair, and crowds. Light, shade, and prepare slapcomps of FX work for reviews, attend dailies, apply feedback, and communicate with the project team.

Job details

This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. Business Unit: Curated Position: FX Artist Location: Vancouver, BC (Remote) Pay Range: $45.00 - $80.00 CAD hourly Position Summary The FX Artist will work in Houdini to create high quality sims per client brief and internal direction. They will use both technical and creative skillsets to develop and create FX such as fire, explosions, smoke, liquids, particles, cloth, hair, crowds, etc. Main Duties The FX artist will set up & adjust your own realistic FX sims (fire, explosions, smoke, liquids, particles, cloth, hair, crowds, etc.), and light, shade and provide slapcomps of FX work for both internal and client reviews. They are also responsible for the following: Attend dailies sessions with the project team and work proactively to contribute to creative problem solving Apply creative and technical feedback as it is provided from the project leads Communicate clearly and frequently with the project team What You Bring The ideal candidate will be proficient in Houdini, Maya, Nuke and other necessary software, have the ability to create custom setups or pickup previously built setups, and be experienced in lighting and shading your own shots. Additional desired skills include: Working knowledge of programming software such as Python, Maya API Demonstrated ability working with strict deadlines and under pressure Ability to take direction and find creative solutions during the iterative process Strong attention to detail About The Company Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity And Inclusion At Company 3 Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self. It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process. The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee’s pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply. The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company’s recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time. Both external and internal candidates can apply for this general submission posting through the Company’s Career Page.

What you’ll do

Create and refine high-quality visual effects simulations in Houdini, including fire, explosions, smoke, liquids, particles, cloth, hair, and crowds. Light, shade, and prepare slapcomps of FX work for reviews, attend dailies, apply feedback, and communicate with the project team.

Requirements

Proficiency in Houdini, Maya, Nuke, and other relevant software is desired, along with the ability to create custom setups or work with existing setups and experience lighting and shading shots. Additional desired qualifications include Python or Maya API knowledge, working effectively under strict deadlines, taking direction, finding creative solutions through iteration, and strong attention to detail.

Benefits

  • Health Benefits
  • Retirement Benefits
  • Insurance Benefits
  • Paid Time Off

Listed skills

  • Attention to detail · Preferred
  • Python · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Houdini
  • Maya
  • Nuke
  • FX Simulation
  • Lighting
  • Shading
  • Compositing
  • Python
  • Maya API
  • Creative Problem-Solving
  • Applying Feedback
  • Attention to Detail

Job areas

  • Creative & Media
  • Art & Design

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