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VFX Artist II (Apex Legends)

  • Vancouver, BC
  • Hybrid
  • Posted Oct 21, 2026
  • 1 position

US$104,400–US$157,400 / year

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Employment type
Full-time
Experience level
Mid-level · 2+ years
Posting language
English
Working hours
40 hours per week

Job summary

Create and implement real-time visual effects for character abilities, weapons, and seasonal content within the Apex Legends live service. Collaborate with cross-functional teams including art, design, and engineering to ensure high-quality, performant effects that maintain visual consistency.

Job details

DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Job Title: VFX Artist 2 — Apex Legends Location: Vancouver, BC · Los Angeles, CA · Madison, WI Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world's leading live service franchises. Respawn Entertainment is looking for a VFX Artist to support the Apex Legends content creation team. In this role, you will create and implement real-time effects that bring Legends, weapons, and seasonal moments to life — reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering to deliver polished, performant VFX across the full breadth of Apex's live service. You will apply your understanding of timing, shape, motion, and color to help build the Apex universe while maintaining our readability. Responsibilities * Create and implement real-time VFX for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service. * Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events. * Use timing, shape, motion, and color to develop effects that support gameplay clarity and reinforce the Apex visual language. * Coordinate with Art, Design, Animation, and Engineering throughout development to ensure VFX match the quality bar and vision for each content area. * Solve VFX-related problems and help fix bugs, including performance and memory budget issues, as they arise across the content pipeline. * Contribute to the continuous evolution of Apex Legends' visual language by delivering consistent, polished, game-ready effects season over season. Qualifications * 2+ years of professional experience as a real-time VFX artist in the games industry. * Ability to create high-quality real-time VFX for games, with a portfolio of shipped in-game work. * Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your work within a game engine or proprietary toolset. * Passion for making and playing games. Background in first-person shooters, battle royale, or competitive multiplayer games. * Live-service or seasonal content cycle experience. * Shipped AAA game credit. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Vancouver - Great Northern Way, British Columbia, Canada * Location: Los Angeles - Chatsworth * State: California * Country: United States of America * Location: Madison * State: Wisconsin * Country: United States of America Role ID 216459 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid

What you’ll do

Create and implement real-time visual effects for character abilities, weapons, and seasonal content within the Apex Legends live service. Collaborate with cross-functional teams including art, design, and engineering to ensure high-quality, performant effects that maintain visual consistency.

Requirements

Requires at least 2 years of professional experience as a real-time VFX artist in the games industry with a portfolio of shipped in-game work. Proficiency in industry-standard DCC tools like Maya or Houdini and experience working within a game engine is essential.

Benefits

  • Paid time off
  • Sick time
  • Paid company holidays
  • Paid parental leave
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)
  • Retirement plan
  • Mental well-being support
  • Complimentary games

Listed skills

  • Problem solving · Preferred
  • Collaboration · Preferred
  • Photoshop · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Real-time VFX
  • Maya
  • Houdini
  • Photoshop
  • Substance Designer
  • Game engine implementation
  • Visual effects timing
  • Performance optimization
  • Memory budget management
  • Gameplay clarity
  • Visual language development
  • Collaboration
  • Problem solving
  • Content creation
  • Curiosity
  • Leadership
  • Adaptability
  • Resilience
  • Creativity
  • Time Off Management
  • Animations
  • Adobe Photoshop
  • Content Creation
  • Bug Tracking And Management
  • Game Engine
  • Autodesk Maya
  • Visual Effects
  • Substance Designer (3D Graphics Software)
  • Houdini (3D Animation Software)
  • AAA Video Games

Job areas

  • Art & Design
  • Software
  • Creative & Media
  • Technology
  • VFX Artist
  • Multimedia Designer / Animator
  • Graphic and Multimedia Designers
  • Special Effects Artists and Animators

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