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Team Lead Level Designer [Splinter Cell Remake]

  • Toronto, ON
  • On-site
  • Posted Sep 24, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

The Team Lead Level Designer will guide and mentor the level design team while ensuring high-quality standards and on-time project delivery. They will balance creative vision with production constraints and act as a key liaison between the design team and project leadership.

Job details

Description De L'entreprise Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Description Du Poste As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What You’ll Do Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs Balance creative goals with production constraints to support reliable planning and delivery Review individual work and provide actionable feedback before presenting content to core leadership Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving Represent the level design team in discussions with project leadership and other disciplines Coordinate bug fixing and polish efforts related to level design content Support onboarding and hiring efforts to help maintain team cohesion and effectiveness Qualifications What you bring to the team Strong collaboration and communication skills, with confidence engaging across disciplines People leadership experience, including coaching designers with varied experience levels Clear design judgment and a structured, rational approach to level design decision-making Planning and estimation skills that support predictable production outcomes Ability to provide thoughtful feedback and evaluations that help others grow Adaptability and openness when guiding designers through new constraints or design approaches Knowledge of real-time constraints, 3D engines, and level editing tools Experience with production tracking tools such as JIRA, Perforce, or similar systems Nice to have: Experience working on third-person camera games or titles with slower-paced, investigative gameplay What To Send Our Way Your CV highlighting relevant skills and experiences Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact Informations supplémentaires This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

What you’ll do

The Team Lead Level Designer will guide and mentor the level design team while ensuring high-quality standards and on-time project delivery. They will balance creative vision with production constraints and act as a key liaison between the design team and project leadership.

Requirements

Candidates must have proven people leadership experience and strong design judgment with a structured approach to level design. Proficiency in production tracking tools and experience with 3D engines and real-time constraints are essential for this role.

Listed skills

  • Team Leadership · Preferred
  • Project management · Preferred
  • Production Planning · Preferred
  • Jira · Preferred
  • Communication · Preferred
  • Collaboration · Preferred
  • Quality assurance · Preferred
  • Onboarding · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Level Design
  • Team Leadership
  • Mentoring
  • Project Management
  • Design Standards
  • Production Planning
  • JIRA
  • Perforce
  • 3D Engines
  • Communication
  • Collaboration
  • Bug Fixing
  • Quality Assurance
  • Onboarding
  • Design Judgment

Job areas

  • Creative & Media
  • Management & Leadership
  • Art & Design
  • Software
  • Technology

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