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Senior Cinematic Animator

  • Toronto, ON
  • On-site
  • Posted Oct 9, 2026
  • 1 position

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Employment type
Contract
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week
Seniority
Mid-Senior level

Job summary

Create and polish high-quality character animations for game cinematics and scripted events, using motion capture and hand-keyed techniques. Collaborate with directors, animators, scripters, and technical teams to develop scenes, mentor teammates, integrate animations, and validate cinematic playback.

Job details

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description As a Senior Cinematic Animator, you are a key element in delivering an amazing story. You will be responsible for delivering high quality animations, either from enhancing motion capture or key-framing, for our cinematic and scripted event scenes. What you'll do: Work closely with the Cinematic and Animation Directors, animators, scripters, tech team and other departments to create our Cinematics and scripted events; Work in coordination with animation lead to help mentor and build a collaboration within the team Enhance and polish character performances (body and facial) from video and motion capture; Must have an excellent understanding of the animation principles (posing, timing, balance and weight) to create realistic and believable key-frame animations; Construct previs from story scripts and/or storyboards, and have the ability to create scene layouts, staging, camera and editing; Communicate with the Cinematic and Animation Directors for reviews and feedback; Work closely with scripters and the animation TDs to ensure the quality of the integration of the animations; Detect inconsistencies or bugs and validate that the cinematic scene plays correctly. Qualifications Strong experience creating cinematic animations for video games; Excellent grasp for storytelling, acting and cinematography; Understanding of game cinematic production pipelines and workflows; Relevant 2D and 3D software experience - MotionBuilder, Maya, 3DSMax, Photoshop, Premiere, Final Cut; Good collaboration with members of the animation team and other team members on the project; Must be open to direction, criticism and able to accept change; Extensive animation experience with hand-keyed disciplines, experience with motion capture a plus; Attention to detail and experience solving technical problems. What To Send Our Way A portfolio showcasing your best game cinematic animation work. Your CV highlighting your experience and skills. Additional Information This is a one-year fixed-term contract. This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

What you’ll do

Create and polish high-quality character animations for game cinematics and scripted events, using motion capture and hand-keyed techniques. Collaborate with directors, animators, scripters, and technical teams to develop scenes, mentor teammates, integrate animations, and validate cinematic playback.

Requirements

Candidates should have substantial experience creating cinematic animations for video games, strong storytelling, acting, and cinematography skills, and a solid understanding of animation principles and game production workflows. Experience with MotionBuilder, Maya, 3DS Max, Photoshop, Premiere, or Final Cut is relevant; a portfolio of game cinematic animation work is requested.

Listed skills

  • Team Collaboration · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Cinematic Animation
  • Hand-Keyed Animation
  • Motion Capture
  • Character Animation
  • Facial Animation
  • Storytelling
  • Acting
  • Cinematography
  • Previsualization
  • Scene Layout
  • Staging
  • Camera and Editing
  • Animation Principles
  • Game Production Pipelines
  • Technical Problem-Solving
  • Team Collaboration

Job areas

  • Creative & Media
  • Art & Design

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