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Game Designer (Vehicles)

  • Montréal, QC
  • On-site
  • Posted Oct 7, 2026
  • 1 position

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Employment type
Full-time
Experience level
Mid-level · 2+ years
Posting language
English
Working hours
40 hours per week

Job summary

You will design and tune vehicle systems, physics, and mechanics within Unreal Engine for a multiplayer sandbox shooter. You will also collaborate with cross-functional teams to integrate features and maintain design documentation.

Job details

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! Job Description As a Game Designer (Vehicles) at Ubisoft Montréal, you will design vehicle systems and mechanics for a multiplayer sandbox shooter built with Unreal Engine. The game combines player-versus-player and player-versus-environment gameplay (PvPvE). You will tune how vehicles behave to create an immersive, smooth driving experience while also contributing to other areas of game design. What you’ll do Design vehicle systems and features aligned with the game’s direction Tune handling and physics, including how various surfaces and terrain affect driving Balance vehicle settings in Unreal Engine to make driving feel engaging and realistic Design vehicle customization so changing parts affects how vehicles drive Design vehicle cameras, controls and combat features Build prototypes in Unreal Engine and evaluate their results Work with cross-functional teams to integrate features Adapt designs to technical and production constraints and resolve issues Create and maintain design documentation and improve features through iteration Qualifications What you bring to the team Show experience designing vehicles included in a released game Apply knowledge of vehicle handling, simulation and balancing Use Unreal Engine to design and tune game features Bring experience with Chaos Vehicles in Unreal Engine as an asset Show interest in multiplayer games and vehicle gameplay Communicate ideas clearly in writing and in conversation Bring critical thinking, curiosity, resourcefulness and a collaborative approach Understand the video game market and take an interest in what makes gameplay effective What to send our way Your CV highlighting relevant skills and experiences Samples of your work as files or links to your projects Contract: Permanent Work flexibility: Office-based

What you’ll do

You will design and tune vehicle systems, physics, and mechanics within Unreal Engine for a multiplayer sandbox shooter. You will also collaborate with cross-functional teams to integrate features and maintain design documentation.

Requirements

Candidates must have experience designing vehicles for a released game and proficiency with Unreal Engine. Strong knowledge of vehicle simulation, handling, and balancing is required.

Listed skills

  • Technical Documentation · Preferred
  • Cross-Functional Collaboration · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • Game design
  • Vehicle systems
  • Unreal Engine
  • Physics simulation
  • Vehicle handling
  • Chaos Vehicles
  • Prototyping
  • Multiplayer game design
  • Technical documentation
  • Cross-functional collaboration
  • Game balancing
  • Combat design
  • Sandbox shooter design
  • Vehicle Systems
  • Resourcefulness
  • Design Documentation
  • Curiosity
  • Game Design
  • Critical Thinking
  • Innovation
  • Physics
  • Automobile Handling
  • Writing
  • Balancing (Ledger/Billing)

Job areas

  • Software
  • Creative & Media
  • Technology
  • Art & Design
  • Game Designer
  • Video Game Designer
  • Graphic and Multimedia Designers
  • Video Game Designers
  • Web and Digital Interface Designers

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