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Développeur logiciel (Performances moteur) - Battlefield/Software Developer (Engine Performance) - Battlefield

  • Montréal, QC
  • Hybrid
  • Posted Oct 20, 2026
  • 1 position

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Employment type
Full-time
Experience level
Senior · 5+ years
Posting language
English
Working hours
40 hours per week

Job summary

The engineer will lead root cause analysis for performance issues and collaborate with cross-functional teams to optimize game performance and workflows. They will also provide technical leadership and mentorship to other software engineers while defining performance goals for the engine organization.

Job details

DESCRIPTION & REQUIREMENTS Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. ENGINE SYSTEMS PERFORMANCE ENGINEER The Engine Systems Performance team is looking for an experienced engineer who enjoys understanding complex technical changes, diagnosing issues across projects and code branches, and digging into performance problems to identify root causes. In this role, you will partner with developers across the full production pipeline—including engineering, production, design, and art—to ensure our games and development workflows are performant, scalable, and reliable. Your work will directly impact the player experience across multiple projects and initiatives within the Battlefield franchise. SKILLS & REQUIREMENTS * 5+ years of programming experience in C++, with a deep understanding of the language, best practices, and architectural considerations. * Excellent problem-solving skills and a service-oriented mindset. * Strong communication skills, with the ability to work effectively with both technical and non-technical partners across development and leadership teams. * Expertise in concurrency, memory management, and performance optimization. * Proven experience developing for multiple devices, including consoles and varying hardware configurations. * Experience working with large codebases and multi-product development environments. * Demonstrated ability to lead complex, cross-domain investigations to identify and resolve technical issues. * Experience working with game engines such as Unreal, Unity, or Frostbite is preferred. * Bonus: Familiarity with profiling tools such as PIX, Superluminal, or Tracy Profiler. RESPONSIBILITIES * Collaborate with the Performance team and broader Engine organization to define and achieve goals for your domain or area of ownership. * Provide technical leadership, mentorship, and guidance to other Software Engineers. * Analyze game performance using a variety of systems and tools, identifying and communicating areas of concern. * Lead root cause analysis for performance issues and propose effective mitigation strategies and solutions. * Partner with game code and content developers to debug and optimize performance bottlenecks identified during development and testing. * Review technical design documents to identify potential performance risks and recommend alternative implementations. * Identify opportunities to improve testing, tooling, and workflows for more effective triage, reporting, and performance analysis. * Adapt and evolve existing tools to support new features, platforms, and problem spaces. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. GENERAL INFORMATION Locations: Montreal, Quebec, Canada Role ID 215616 Worker Type Regular Employee Studio/Department EA Studios - Motive Montreal Work Model Hybrid

What you’ll do

The engineer will lead root cause analysis for performance issues and collaborate with cross-functional teams to optimize game performance and workflows. They will also provide technical leadership and mentorship to other software engineers while defining performance goals for the engine organization.

Requirements

Candidates must have 5+ years of C++ programming experience with expertise in concurrency, memory management, and performance optimization. Strong communication skills and experience working with large codebases and game engines are essential for this role.

Benefits

  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Listed skills

  • Technical Documentation · Preferred
  • Mentorship · Preferred
  • Reliability · Preferred
  • Root Cause Analysis · Preferred
  • C++ · Preferred

Other relevant skills

Identified from the job description. Confirm important requirements above.

  • C++
  • Performance optimization
  • Concurrency
  • Memory management
  • Debugging
  • Technical leadership
  • Root cause analysis
  • Profiling tools
  • Game engine architecture
  • Software development
  • Cross-domain investigation
  • Technical documentation
  • Mentorship
  • Scalability
  • Reliability
  • Hardware Configuration Management
  • Technical Issues
  • Workflow Management
  • Curiosity
  • Time Off Management
  • Resilience
  • Technical Leadership
  • Technical Design
  • Unity Engine
  • Adaptability
  • Artificial Intelligence
  • C++ (Programming Language)
  • Customer Service
  • Communication
  • Creativity
  • Memory Management
  • Game Engine
  • Leadership
  • Problem Solving
  • New Product Development
  • Performance Analysis
  • Performance Engineering
  • Software Engineering
  • Tooling
  • Triage
  • Investigation
  • Root Cause Analysis

Job areas

  • Software
  • Technology
  • Engineering
  • Creative & Media
  • Software Performance Engineer
  • Software Developer / Engineer
  • Software Developers

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